A couple of weeks ago, I had the pleasure of traveling across Canada to Toronto, a city I had never visited save the airport. I left Edmonton shortly after my first class on Friday, and met up with my uncle who was my traveling partner for the weekend. He had an old friend in Mississauga (A city adjacent to Toronto where the event was actually held) and we decided to go together.
Our flight was rather uneventful, and rather than make the 30-minute walk down from our hotel to the International Center, we decided to spend the evening relaxing after the 4 hour flight. Unfortunately this meant I didn’t get one of the sick Skithiryx, the Blight Dragon playmats they were giving out, but I was thankful for the rest.
In the morning, we bussed down to see the center filled with people. Already I could see that this event would be the largest I had ever been to, making the 100 person PTQs back in Alberta seem like an FNM.

Slightly bigger than a 100-man PTQ.
When the seatings were posted for deck construction, I was surprised to see that I only had 1 bye (from rating) when I should have had 3 (from winning a GPT). After a walk by the judges station, I found out that several other players had the same problem, and the judges assured me that everything would be sorted out after deck construction.
Before handing out product, we were informed that 1462 players had sat down to battle Scars of Mirrodin sealed deck. After registering and swapping sealed decks, this is what I was presented with:









































































“If I was in my local store and opened an Opal I would jump for joy, but I did not travel 1000 miles to open an Opal,” – Brad Nelson
While I can’t say I was as disappointed as Mr. Nelson who ended up losing in the finals of this event, I was much more excited at the prospect of winning games with Hoard-Smelter Dragon than I was at tapping my Mox Opal.
The first thing I (and many other players) do when looking at a sealed pool is to look at the rares. A powerful rare like the aforementioned Dragon can highly incentivize the playing of one colour over another. Unlike Magic Online, I can’t apply sorting filters to my sealed pool instantly, so I looked through my pool to find Copperline Gorge, Myr Propagator, Tempered Steel and Livewire Lash in addition to the dragon and mox. Of those, the only ones which really shone were the steel and the dragon, so I kept those red and white cards in mind as I persued the rest of my pool.
Looking at my white I only had a few spells that I would be happy to maindeck: Glimmerpoint Stag, Kembas Skyguard, Tempered Steel, and Arrest. While I’m sorely tempted by the Steel, I don’t think I’ll be able to play white unless I have a Gold Myr or some other fixing to consistently get double white on turn 3. In addition, I would need a sizable number of artifact creatures to boost up. While splashing the Arrest was a possibility, I moved white to the side.
In blue we have a few playable cards, the best of which is the Riddlesmith. Bonds of Quicksilver, Disperse, Sky-Eel School and Lumengrid Drake are all playable, but nothing spectacular.
Our black is pretty underwhelming as well. There are only a few poison cards and the non-poison cards don’t exactly get me excited. Flesh Allergy is fine, but it’s not splashable and there’s really nothing else I’d be able to back it up with. I had to start hoping that my red, green, and artifacts would be enough to carry this deck, as my pool wasn’t looking very promising.
Red looked like it could provide the makings of a base colour. We have some good removal in the form of double Shatter and a Galvanic Blast. We also have Bloodshot Trainee, a card which I think is being vastly underrated. If you get the guy online, he will win you the game. Simple. There are so many ways to get him going, most obviously equipment, but less obviously so Vulshok Heartstoker, Untamed Might and Trigon of Rage, two of which our pool has. I’m a fan of the Heartstoker, as it allows you to push through some extra damage in the early game, in addition to turning on the trainee. Barrage Ogre is a card that I haven’t had a ton of experience with, but the few results I have have been relatively positive. Finally, Blade-Tribe Berserkers is a card that’s been really good for me, as sometimes a Hill Giant just gets there, and the metalcraft bonus is extremely relevant when it triggers. Red definitely looked like it had the potential to be a main colour, and I moved on to green.
Green had some solid cards, namely Untamed Might,Slice in Twain, and Acid Web Spider, along with pseudo-green card Sylvok Replica. There is also the Alpha Tyrranax a card I personally underrated until very recently, as the only real answers to it are Turn to Slag and Arrest. Again our green doesn’t have enough depth to support an infect deck, so it looks like red, followed by green and white are our best colours.
Looking at the artifacts, we a fair bit of decent equipment in the form of Livewire Lash, Grafted Exoskeleton, Strider Harness, Barbed Battlegear and Bladed Pinions. I’m especially a huge fan of the battlegear, as it turns any creature into a fighting force. Unfortunately, you have to ensure that your deck had enough creatures with 2 or more toughness to make sure that you can equip it with any regularity. We have a couple of Myr, one of which is on-colour, as well as a Contagion Clasp. This was the first Clasp I had opened in a limited event, and I was suitably happy about it.
Here’s the list I ended up registering:























A few notes about this deck.
1. It is built incorrectly. I realized after that I probably should have splashed the Arrest, as I didn’t have any answers to large, non-artifact bombs. As well, I might’ve liked Alpha Tyrannax mainboard, although that might have made my deck to top-heavy. I probably could’ve cut the Saberclaw Golem and/or a Blade-Tribe Berserkers for either of these options. Wall of Tanglecord was also a consideration.
2. Liquimetal Coating plays a role as an aggressive card here. This lets us turn all the artifact removal we have into Vindicate, and it also lets us get a great deal more value out of our Barrage Ogre. Although we can use it to turn on our 3 metalcraft spells, that wasn’t its intended primary function.
3. Barbed Battlegear only kills our 2 mana myr, and nothing else. Therefore it’s operating at pretty much max efficiency.
4. Bloodshot Trainee has 4 ways to get online including 2 equipment and 2 one-shot effects. I’ve found as long as you have 2 equipment for him, everything else is just gravy.
5. Although many players have advocated running 16 land in a for what with a bunch of myr to serve as acceleration, my testing group and I found out that you almost always still want 17 land, as an early Embersmith or Contagion Clasp can crush your dreams of making your 4th land drop. Patrick Chapin recently wrote an article about people cheating on their land bases by playing too few, and complaining about mana screws afterwords. With our slightly higher curve we want to make land drops consistently, so 17 land is definitely warranted.
Let’s get to the action, shall we?
Rounds 1-3

Chippy (front) and Steve Argyle (back) sign cards for players. Chippy's line was easily an hour long.
The problem with the byes was fixed, but the tournament organizers messed up everyone’s country. I was playing for the states and many other players were also playing for countries in which they did not reside. This never did end up getting fixed, and I can only hope that for events like worlds they get this straightened out. Anyway, I used my byes to get a ton of cards signed by artists Chippy (famous pieces include Lotus Cobra, Abyssal Persecutor and Doom Blade) and Steve Argyle (famous pieces include Slave of Bolas, Admonition Angel, and Chandra Ablaze). It was really great being able to meet and talk with them face-to-face, and I look forward to meeting more artists in the future.
3 – 0
Round 4: vs James
I came into this round relatively happy with my deck. Action starts early in the game with me Galvanic Blasting his myr after he missed a land drop to put him on 2 mountains for mana. I followed that up with a Liquimetal Coating and attempted to further exacerbate his mana screw by Shattering a land. Naturally, he drew runner-runner land and was back in it. I was beating in with a 5/5 Acid Web Spider thanks to Livewire Lash. He brings the beatdown with a metal army boosting up Ezuris Brigade to an 8/8. When he attacks I cast[ Untamed Might on my tapped spider to trigger the lash and Shock his Snapsail Glider, taking him off metalcraft. Unfortunately, it wasn’t enough as shortly afterwards my opponent aimed a metalcrafted Galvanic Blast at me to finish me off.
In game 2 I bring in a couple plains and the Arrest, and we battle back and forth for a bit. I cast Contagion Clasp for the first time in my life to take out an Embersmith and keep augmenting my board presence. In the end, there’s a situation where he’s at 6 and I’m at 15. He has a Vulshok Replica and I had some relevant creature, I forgot to note down which. I debate my various lines of attack (I had some other relevant spell in my hand i could use to ensure the win next turn[/card], but I could run the option of attacking and winning with Untamed Might if he didn’t block. He fell for it and we were shuffling up for game 3.
A note on Untamed Might: everyone knows this card is insnae in the infect deck. However, some people claim that it’s not good in any other archetype. Those people are mistaken, as Untamed Might is a solid combat trick that can serve as removal for some of the bigger threats in the set. A combat trick that scales makes it also very possible to simply steal games from nowhere as I have done on multiple occasions. Seriously, the card is really good.
In game 3 I’m the beatdown as I one again equip Livewire Lash on a guy and start beating in. When he taps out for Turn to Slag to kill my lashed beater, I realize that I’ve got the game won. I cast Galvanic Blast at his face in response before my metalcraft goes offline, and use the Lash trigger to Shock him. I then untap and use Untamed Might on a myr to finish the game.
4 – 0
Round 5: vs Matt Nass
This was my first match against a pro so to speak, and I was a little nervous when facing down the Channel Fireball writer. We made some nice conversation before the round started and then we were off to the races.
Matt took the draw and came out strong by Contagion Clasping my turn 2 myr. His Golem Artisan was quickly dispatched by my Bloodshot Trainee (powered by Vulshok Heartstoker). He dropped double Darksteel Axe with no creatures to but them on, until the next turn where he dropped Myr Battlesphere. However, it wasn’t enough to stop a Golem Artisan from flying over and taking out the rest of his life.
In game 2, Matt leads with a Darksteel Axe, and follows up with a Glint Hawk Idol. I have a Sylvok Replica which I crack to kill the idol. Maty misses his third land drop for a few turns and I’m forced to run out an Acid-Web Spider without killing anything to keep up the beats. I resolve my Hoard-Smelter Dragon which starts to dominate the game from there. Matt showed me his hand afterwards which was full of goodies like Myr Battlesphere that very well might have beat me had he hit his land drops. However, I’m not one to turn down a win, and I thanked Matt for the games.
5 – 0
Round 6: vs Thomas
In the 6th round, I start off with a myr on turn 2, although I miss my 4th land drop. I Slice in Twain his Chrome Steed only for him to buy it back with a Razor Hippogriff. In order to deal with the flier, I used my Liquimetal Coating and Sylvok Replica in combination. However, he gets double Chrome Steed to resolve with metalcraft, and his 4/4s overwhelm me.
In game 3 we trade pretty evenly for a while and I stabilize behind a sideboarded Wall of Tanglecord equipped with both a Bladed Pinions and a [/card]Livewire Lash[/card]. However, my defense is decimated upon his casting a Carnifex Demon, which pretty much beats me out from there.
5 – 1
Round 7: vs Mitchell
Mitchell and I talk before our match and it turns out that he used to live in Edmonton too before moving to eastern Canada. Early on he Trinket Mages for Darksteel Axe, but I reply with my Bloodshot Trainee and equip it with my Livewire Lash. My machine-gun quickly decimates his board and pretty much carries the game.
Games 2 and 3 were very similar, but for him. Both games he got his Darksteel Axe via Trinket Mage and pumped up his own Bloodshot Trainee. Again, the 4 damage per turn just destroys every threat I can play, and I’m quickly scooping up my cards. As well, I mulliganned to 4 in game 3, which made it slightly harder to pull out a win.
5 – 2
Round 8: vs Samuel
In round 8, both my opponent and I need to win 2 more rounds to make day 2. I keep a slower hand than I would like (I should’ve mulliganned, I just hated the prospect of mulling in such a crucial match). While I’ve become better at taking mulligans in the past year or so, I think I still need to take more when I get hands that in all likelihood won’t win me the game.
Samuel leads off with a Riddlesmith and a Trinket Mage for Sylvok Lifestaff, while I try and mount a defense with with an equipped Blade-Tribe Berserkers. He has the Turn to Slag, and punishes my slow draw to the point where I can’t recover.
In game 3 I don’t have many notes, but what I do remember is going slightly on tilt after he cast a Darksteel Myr. Normally this isn’t a card I’m terribly afraid of but I was racking my brain to see what my deck had to deal with it and I came up with nothing. Was I going to lose this match because I couldn’t get through a Darksteel Myr? Of course, in hindsight I had Contagion Clasp, Golem Artisan and Hoard-Smelter Dragon as outs, as well as my sideboarded Arrest. However, he had enough removal to deal with my team and then cast a few relevant spells that shot me down.
Final Record: 5 – 3.
So there it is. I was out of the running for day 2, and my final standing was 273rd out of 1426. I chatted with a few friends and then headed back to my hotel room, ready for a day of drafting and legacy. I also took in the judge booth, which is an experimental feature where you get asked 3 rules questions, and get awarded prizes based on the number you got correct. Seeing as I’m set to take my level 1 Judge test this Sunday (wish me luck), I knew I had to ace the questions. Of course I did and walked away with a couple of foils and a pack for my troubles.
For those of you that haven’t attended a GP yet, I highly encourage you to do so. It was a fantastic experience except for the fact that our plane heading back got hit by lightning, causing us to return to the Toronto airport. What would’ve had me home at 11PM local time had me home at 4AM instead, with a class the next morning – yay.
This was my first major event and it really only whetted my appetite for more. The 2011 GP Schedule has been announced and I’d love to make it to Montreal for the GP there. I’m PTQing this weekend in Calgary, so I’ll have another report sometime up next week.
Major thanks go to my testing team at Wizard’s Comics who helped me prepare: Matt, Brian, Blaine, Stephen, Jim, and everyone else. Thanks so much. Thanks also to Skyfox Games who put on a great tournament considering the attendance, and for quickly fixing the hiccough with the byes. Thanks to the judges who did anadmirable job, who worked nonstop for most of the weekend. In talking to my friend Matt who judged, I discovered that they worked full days on both days, and I really appreciate all the work judges do.
As always, you can feel free to contact me with any questions, comments, or article suggestions via email (zak-AT-power9pro.com), via twitter (www.twitter.com/zturchan), or in Magic Online (zturchan).
Cheers,
Zak




















































































































