Jinxed! Tales from the M11 Prerelease
Hello everyone! Magic 2011 is finally out in stores and I’m sure everyone is having fun slinging new leylines and titans, as well as favourites like Baneslayer Angel and the original planeswalkers.
This last weekend I had the privilege to draft Magic 2011 three times, including 2 Launch Parties. On Friday I drafted a white-green deck with Day of Judgment and a fair few other removal spells for the launch party during the day. In the evening at FNM, I drafted a near mono black deck with a slight blue splash for Mind Control, Foresee and Diminish. Both of these drafts went rather well, but today I’m going to examine the one draft I did which contained some very interesting moments, and which was one of my worst days of Magic in a while. However, it is through the analysis and understanding of mistakes that we get better, and it is a weak player who will ignore unfavorable results.
Let’s go to the draft, shall we?
Pack 1
In the first pack we see Black Knight, Pyroclasm, Doom Blade and Angelic Arbiter. I opted to take the white bomb and send some solid black to my left.
The second pack is very weak, with the only solid cards being a Corrupt and a Condemn. Remembering that I shipped some good black earlier, I decided to keep up the signal and take the on-colour removal spell in Condemn.
The third pick shows us Foresee, Cultivate, Nantuko Shade and Ice Cage as the relevant cards. I take the Foresee, as white-blue is a colour combination that is perfectly fine, and Foresee is the best blue common in the set, in my opinion.
For the fourth pick, we have a choice between two blue cards of note: Water Servant and Augury Owl. I take the Owl, as it’s one of the best 2-drops in the set, setting up your 3rd and 4th turns very nicely, and it provides a lot of insight as to the direction that your game plane will take.
I’m not sure what was correct in this pack. The only playable card was a Quag Sickness, and the rare was a Dragonskull Summit, and there was nothing in either blue or white. I took the Quag Sickness, but it may have been correct to simply take the rare for the few dollars it’s worth, and continue to send the strong mono black signal to the left.
The next picks are very similar to each other, with each pack containing an on-colour card, as well as a playable black card. I take Ice Cage over Child of Night, another one over Necrotic Plague, Cloud Crusader and Siege Mastodon over Nightwing Shades. When I get passed a 10th pick Corrupt I take it. Again, I have my doubts about this pick, and I’m wondering if sending such a late pick Corrupt was safe, considering that the player on my left should already be in heavy black.
My last 4 picks are a foil Plains, Nightwing Shade, Incite and a Canyon Minotaur.
Pack 2
After Pack 1, we’re looking to make a white-blue deck, although we’re looking for some more solid creatures, and better removal if we can upgrade our Ice cages to Pacifisms. The cards of note in the pack I opened were an off-colour Hoarding Dragon, a Squadron Hawk, an Inspired Charge as well as no blue cards that I’d be happy to play. The charge may look similar to Overrun, but I can’t get behind that comparison. Because the white spell only boost half as much as the green bomb, it will be used more often than not as a combat trick. Trying to use it as a way to punch through extra damage makes it more similar to a Trumpet Blast, which wasn’t exactly a great card in M10. Having not played with the new Welkin Hawk, I decided to go for it, and draft another one if it came by. Note that I would not normally pick a hawk this early in a given pack without others to back it up, but the charge seems like an inferior card, and I have to play with Squadron Hawk at some point.
Pick 2 gets me a Serra Angel, just the sort of card my deck needed. I follow that pick up with a White Knight, Pacifism and Jaces Ingenuity.
Pick 6 gives me a decision between Celestial Purge and Preordain. I haven’t played with Preordain, but when I’ve seen it cast it’s seemed like a worse Augury Owl. When you’re scrying, you’re creating virtual card advantage through the putting of dead draws on the bottom of your library. This factor is diminished because of the low scry number found on preordain, so I opted for the purge.
The seventh pick gives me a nice Armored Ascension, and I pick up a Roc Egg shortly after. The egg is an interesting card that shines against green decks that need to break through on the ground and also lack many ways to defend against a flying assault.
My last picks of this pack are Deathmark, Ajanis Pridemate, Greater Basilisk, Sylvan Ranger and Demons Horn.
Pack 3
Here we’re looking to round out our deck with more creatures, as our spells seem to be alright so far. We’re especially looking for another Squadron Hawk to hope that our early pick last pack was not in vain. The opening pack gives us a choice between Scroll Thief and Warlords Axe I don’t like picking the Axe so early because it does require such a mana investment. The thief also gets better if I can Ice Cage a blocker and regain a card worth of advantage in cage the cage gets melted, so I take the watered-down Shadowmage Infiltrator.
The second pack is a sight for sore eyes, as we pick up our second Squadron Hawk over a Diminish. I love Diminish, but I can’t run the risk of not wheeling the hawk or getting another one.
The next pack shows us a Wild Griffin, Cloud Elemental and a Mighty Leap. I take the elemental, as it provides some decent offense as well as blocking many crucial early fliers like Stormfront Pegasus and Wild Griffin.
The next pack shows me a Diminish, a Jinxed Idol and a Wild Griffin. I opt for the combat trick, thinking that I might be able to wheel the idol to combine with my Roc Egg and Squadron Hawks.
In the next pack I nab a Crystal Ball over a Cloud Crusader. Every time i’ve played this card i’ve been impressed, so I see no reason to go against the tried and true.
I get a Knight Exemplar in the next pack which goes well with my White Knight and Cloud Crusader. At worst, it’s a 2/2 with first strike for 3, which while not amazing, is still fine.
My next picks are as follows: Unsummon, Palace guard, Solemn Offering, Jinxed Idol, Alluring Siren, Blood Tithe, and a Sorcerers Strongbox.
The draft went okay for us, but we might have been able to do better. We may have been able to jump in on mono-black in pack 1 and things may have been different, but we have to play the cards we’re dealt.
Here’s the deck I built:
In building this deck, I had 21 cards with which I had no reservations about running. The 22nd and 23rd cards were, respectively Jinxed Idol and Solemn Offering. I decided to try the idol because of the aforementioned synergies with Roc Egg and Squadron Hawk. The offering also is a good answer to some of the high-power artifacts and enchantments in this set such as Warlords Axe, Whispersilk Cloak and Pacifism. I don’t advocate running such a card maindeck, I like it better than my other options.
The cards that didn’t make the cut were: Unsummon, Palace Guard, Ajanis Pridemate and Alluring Siren. I’ve never been impressed with Unsummon, espesially in a slower deck like this. However, it does have some synergy with the Jinxed Idol, but I simply don’t like it when they’ll most likely simply suffer a minor tempo setback. While could play another creature, I’m much more worried about my opponent having some relevant enchantment or artifact which I can’t deal with than having a random early guy. If either of them was a knight, to take advantage of my exemplar, it would be a different story.
Here’s how the matches went:
Round 1: vs Mike
Mike starts off aggressively with a Merfolk Spy and Goblin Piker. I play out my Jinxed Idol on turn 2, which is not normally a great idea. However, I have a Roc Egg in my hand for the next turn. He brings out anArc Runner, and smacks me down to 11. I drop my Egg and trade off my idol for a bird token, and he swings in again. I block his Piker and then he Thunder Strikes his goblin. He sacrifices his spy to return my idol. My next play is a Crystal Ball and I promptly die to the Idol.
In this game, playing a turn 2 idol after he played 2 guys was definitely wrong. If I had just played out my Egg and lost it to his trick I would have been in much better shape with my ball.
For game 2 I board out my Solemn Offering (Red-blue usually plays few enchantments, and I saw not artifacts) and my Crystal Ball (which is too slow compared to his aggressive deck). I bring in Unsummon and Celestia Purge, but in retrospect, the Unsummon should’ve been a Palace Guard.
I keep a hand with 3 islands and 4 blue spells, and I resolve a Augury Owl on turn 2. It’s awkward when I see 3 white cards, which I promptly ship to the bottom. I get a turn 3 Cloud Elemental, followed up by a turn 4 Roc Egg. He puts Volcanic Strength onto his Maritime Guard. I happily chump the guard with my Egg and get a bird out of the deal. Over the next few turns he puts out a Manic Vandal, Water Servant and Goblin Piker. However, these are no match for my flying force and I beat him into submission.
In game 3 I mulligan into 5 lands and a Serra Angel. Foolishly, I keep this hand, when against such an aggressive deck going to 5 on the draw was definitely correct. He plays out Maritime guard followed by a Goblin Piker. Things are looking up when he is stuck on 2 land for a few turns, but he is able to Diminish my angel when I block, and his plethora of 2-drops overwhelm me as I continue to draw lands.
0 – 1
Round 2: vs Shane
I start off strong with an Augury Owl and a Scroll Theif. Shane casts a combination of Diminish and Stabbing Pain to kill my thief and I bring out a Crystal Ball. He brings out an Alluring Siren on turn 4 and enchants it with an Unholy Strength. I cast my Jinxed Idol and Squadron Hawk, trading my Hawk for 2 points of damage. Shane gets stuck on 3 lands, and ends up sacrificing his siren to give me back my idol, which goes back again courtesy of my second hawk. We end up continuously trading creatures, and I’m able to gain a combat advantage by having more creatures so that he takes a few damage each turn form my team, and another 2 damage from the idol.
We both mulligan in game 2 and Shane brings out an Augury Owl. I play my own bird in the form of a Squadron Hawk. I bring out the Jinxed Idol, and he starts taking 2 points a turn. He suits his owl up with a Warlords Axe, and my attempt to cast Serra Angel is stifled by his Mana Leak. Without anyway to defend myself from the flyer, I roll over and die.
In game 3 we both have slow starts with my first play being a Roc Egg followed by a Scroll Thief which gets promptly Mana Leaked. I bring out a Cloud Crusader and Cloud Elemental. He casts a Jace Beleren which dies to my fliers in one fell swoop. He Diminishs his Ice Caged Nightwing Shade, which then gets hit by my Celestial Purge. I eventually resolve Angelic Arbiter, which decisively ends the game in my favour.
1 – 1
Round 3: vs Liam
My opponent starts off on the play, with a first-turn Birds of Paradise. I bring out a pair of Squadron Hawks and start to beat in. He attempts to race me by casting an Ornithopter and enchanting it with Unholy Strength. After taking one hit from the thopter I kill it with my Solemn Offering.
Before I continue with the match description, I’d like to say a few words about Ornithopter. When one is new to Magic, Ornithopter seems just awesome, as it’s a flying blocker that is free, and can go in any deck. However, t is virtually impossible to get value out of Ornithopter, whether it be in terms of life or card advantage. In either Limited or Constructed, your opponent’s creatures will simply get bigger than the 0/2 flier, and you’ll wish that you had played something different in it’s place that would have a greater effect on the game. In this game, my opponent opened himself up to major card disadvantage by enchanting the thopter with a pump aura, in an attempt to get value out of it. However, he would have been much better off if he had had a card whose impact would be felt by itself, without the need for an aura. Even had I not had a removal spell, all it would take would be a reasonably powerful flier to blank 2 of his cards, and he’s in the same conundrum as before: unable to gain value out of his Ornithopter. In short: don’t play Ornithopter.
My opponent casts Sign in Blood to refuel his hand and then wastes his Assassinate on one of my hawks. I bring out the JInxed Idol and trade off the last of my hawks to give it to Liam. I play out Scroll Thief and Cloud Elemental to keep up the pressure, and Liam simply doesn’t draw any gas and quickly dies to a combination of my fliers and the idol.
Liam starts game 2 by taking a mulligan to 6, and plays out a turn 1 Elixir of Immortality. This is a card that i’m unsure about, as it does not affect the board in any way, but in the late game it can make your deck more threat-dense, recouping removal spells and creatures that have died. What are your guys experiences with this card? Is it a table-turner or a dud? Let me know what you think in the comments!
I start to assemble my flying armada with Augury Owl and a pair of Squadron Hawks. The Hawks are taken down with a Doom Blade and a Stabbing Pain. I cast Celestial Purge on his Child of NIght and run out a turn-7 Angelic Arbiter, which also meets its death via Doom Blade. I try to break the stalemate with Cloud Crusader but he has a Quag Sickness for that too. Finally, I draw my game-changer and cast White Knight. Followed up with a Knight Exemplar, I’m able to break through and reduce Liam to 0 life.
2 – 1
Round 4: vs Brian
Brian is one of the best local players, and I get paired up against him. He’s also playing a blue-white deck, but with the notable absence of Jinxed Idol and Squadron hawk. In short, the deck I was looking to draft after pack 1. He starts off strong with a turn 2 Blinding Mage, and I reply with my Squadron Hawk. I attempt to cast a Crystal Ball but it gets stopped by Mana Leak. When I cast Ice Cage on his Blinding Mage, it turns out Brian is also packing a maindeck Solemn Offering which means he can keep tapping my fliers. I bring out a Cloud Elemental to increase my beatdown, but he brings out Serra Angel. I manage to kill the Angel with Diminish, but he Mind Controls my elemental and casts Jaces Ingenuity. Unable to draw a relevant spell for multiple turns on end, I lose to his freshly-cast Harbor Serpent which islandwalks me to death.
In game 2 I start with a turn 2 White Knight, and he brings out a Silvercoat Lion. I cast a turn 3 Crystal Ball while Brian misses his third land drop. My turn 4 play is Forsee and Brian casts Wild Griffin. I reply with both a Cloud Elemental and a Squadron Hawk. Brian Foresees, and then casts a Holy Strength (sided in to deal with Ice Cage), on his griffin. I bring out a Cloud Crusader but it pales in comparison to his Harbor Serpent. Just like last time, I lose to the islandwalking monstrosity.
2 – 2
Round 5: vs Blake
We both have lackluster starts with his being a turn 3 Chandras Spitfire, and my first play being a turn 4 Foresee off of a mulligan to 6. He puts out a Whispersilk Cloak and equips his spitfire. I bring out Serra Angel which dies immediately to Doom Blade. I bring out a Scroll Thied and enchant it with Armored Ascension. I put him on a fast clock with my 5 power flier and win out handily in the air, using the Roc Egg/Jinxed Idol as a finisher.
In game 2 I start off with a Squadron Hawk. Blake resolves a turn 2 Ajanis Prdiemate, and I bring out the Jinxed Idol on the following turn, so we continue to trade guys pack and forth. He brings out a Cloud Crusader and sacrifices it to the idol, only to cast Rise from the Grave to reanimate it. He then casts a Chandra Nalaar which spells my defeat when I can’t draw a relevant spell for several turns in a row, staring at the double Solemn Offering in my hand.
Before game 3 I take another gander at my sideboard and realize that I forgot to bring in Celestial Purge. I take out the extra Solemn Offering I had boarded in previously and bring in the removal spell. Make this a note: when sideboarding, look at your entire sideboard, if you leave a card you boarded in previously in a different position, you’re liable to forger
Game 3 is where I make the biggest mistakes of my tournament, but the game starts off alright. I mulligan to 6 and play a turn 2 Augury Owl followed by a Scroll Thief. He plays a Whispersilk Cloak and then Excommunicates my thief. I reply the thied and it dies a fiery death to Chandra Nalaar. I Foresee on my next turn and he replies with a Hoarding Dragon. I Condemn the dragon and then get my Jinxed Idol/Roc Egg combo online. He is forced to sacrifice each creature he plays and then I manage to stick a Crystal Ball to improve my draws. I get in for a fair bit of damage with my bird token before it gets destroyed by a Fireball.
With the Jinxed Idol in play, the power of my Ice Cages and Pacifism is significantly reduced, but I end up needing to cast them to make him sacrifice them to the idol, with me just able to keep alive at 9 life. he has double Siege Mastodon and I have Squadron Hawks and my Knight Exemplar. With him at 10 life, I start to race with my fliers, with the notion that every pair of hawk hits I get in is another turn knocked off of the Jinxed Idol clock. However, this ends up being my undoing, as I attack with one Hawk while i’m sitting at 5 life, without realizing that he still can get in for 3 damage from an unblocked Mastodon as well as 2 from the Idol that he can give to me. Had I played differently, I would have been able to resolve Angelic Arbiter and Pacifism, which were sitting in my hand, drawn off of a Jaces Ingenuity. My notes don’t precisely describe the game state at that time ,but all I do know is that I had game if had blocked with both my Hawks.
Final Record: 2 – 3
On Jinxed Idol
This card was one that played a major role in the day, killing my opponent’s 3 separate times, and being responsible for my own demise in 2 games (I kept track on the card itself with black and red Sharpie). One mistake I made was playing it in a control style deck. This card wants to be played in an aggressive deck so that you can either pave the way for your early drops or just deal continuous amounts of damage. In order for this card to be effective, you have to be in the drivers seat, you have to be the one deciding where the game is going. Otherwise your own card will be your undoing. I want to try this card out in standard in a deck with Bloodghast for some constant damage, not only because it would be fun, but because it would allow me to put more black and red notches on my idol. Final Verdict: Jinxed Idol is a potent card, but one that should be used in a deck that absolutely warrants it. I think this deck would ideally be green-white with both the Roc Egg and Squadron Hawk interactions.
One of the things that I made sure to do about that day was to not get down on myself, quit magic, or blame bad luck. Because our game was the longest running, I talked with no less than 4 different people about how I could have played my games better. This is crucial if one is to become better at Magic, because learning from your mistakes can be much more valuable than winning all the time.
I believe it was Gerry Thompson who said something along the lines of “There are a lot of people in Magic who could really benefit from getting a good ass-kicking”. The joke was that there were maybe 7 people who this would not apply to, but I believe that everyone does need to lose really badly sometimes so that we can reevaluate how we’re playing and thinking about the game. Note that I’m not advocating punting matches for a learning experience, but if you happen to do so, try and salvage what you can from the experience.
I fully admit I made some bad plays, kept some bad hands, and played relatively poor Magic over the day, but I resolved to play more, play better, and play smarter. I’m going camping for the next 2 weekends so I’ll most likely only have a couple gams of casual here or there before returning to the tournament scene with a vengeance in early August.
As always, any comments or questions or future article suggestions can be brought to my attention in the comments field below, via email at zak -AT- power9pro.com or through my twitter at www.twitter.com/zturchan.
Until next time, Cheers,
Zak
Tags: draft, launch party, m11
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