Rise of the Eldrazi Set Review and Analysis: Black

April 16th, 2010 by messels
messels

Power 9 Pro is excited to bring you another set review for Magic the Gathering’s expansion set Rise of the Eldrazi. With Pre-release and Release tournaments coming up over the next two weeks and a full spoiler available, the Power 9 Pro Team is putting in a collaborative effort to review and analyze the entire set. We’ll be looking at the cards from the vantage point of limited, affects on standard, extended or legacy-formats and whether Rise will have any new must-haves for Elder Dragon Highlander. This post is for the black portion of Rise of the Eldrazi.

Joe
He’s fast, but he dies to walls… which makes him seem pretty bad here. Then again, he can brawl with some mid-level fatties.

Mike
This guy is really interesting. Normally vanilla creatures don’t hack it in constructed formats but it’s clear that he’s much stronger in a world where 1 power creatures are far more rare. There are good creatures that would take this guy out (stoneforge mystic comes to mind) but you have to at least consider using a 4/4 for 3cc.

Justin
I think this is a solid early to mid pick in Limited. Black has the removal in Vendetta, Consume the Meek, Corpsehatch and others to make the drawback almost painless.


Joe
I love it! This is like Wall Bane.

Mike
An interesting mini theme is forming here. This looks like a fine limited sideboard card that could potentially deal with the rare cycle of Level-Up creatures, but his mana cost is probably just a bit too high to make him more than a niche, fringe creature.

Justin
Nice in Limited to wipe out those silly Level Up creatures. 4cc 2/3 with an ability seems like a decent mid-round pick.


Joe
Yikes. I’m not planning to run this kind of thing unless I have >5 cards with CMC > 9, and I don’t know how I could ever justify running that many cards that are so expensive.

Mike
This is one expensive enchantment. Did they reprint dark ritual? Free recurring damage is clearly strong but I don’t know how many formats allow for a 7 cost enchantment to do work.

Justin
Maybe as an alternate win-con in Eldrazi centered decks? Still seems pretty expensive with BBB in the casting cost.


Joe
Man, once you’re on 8 mana, this is pretty sweet. Until then, this is a pretty wimpy guy. I’m willing to give him a try.

Mike
Seems like a fine blocker in limited, but are you really going to want to go out of your way to try and use 8 mana for this guy?

Justin
This one and the green Invoker are probably the best of the cycle. However that is not saying much. I would have liked this better as a 1/3 or a 2/2. You want him to be able to stick around long enough for his ability to matter.


Joe
Hmm… a smaller, faster nantuko husk. should be good, esp. with all the spawn.

Mike
This guy will replace vampire aristocrat in decks that found it necessary to play him, but at 1/1 he’s really behind on the power of 2 drops that vampires already have.


Joe
Faster, smaller, but flying gravedigger makes me happy. I’ll run this in any Bx deck.

Mike
I think this guy is pretty good, people love recursion and cards like this in limited are usually really handy similarly to Worldwake’s Pilgrim’s Eye.


Joe
Man, this will sure help anyone running late_game.dec. And instant speed too! Yow!

Dillon
A very interesting Instant speed sweeper. What it kills is unfortunately outweighed by what it doesn’t kill right now. I do like it though. It has it’s place in sideboards.

Mike
Considering most black decks are a bit aggro I don’t see this having a ton of application but plenty of decks operate under the 3cc threshold, I could see this having implications in extended vs. zoo though it is a little expensive.


Joe
This is some excellent card advantage. Definitely worth a slot, though you’ll want to try and time this right so they don’t just lose two spawn tokens.

Mike
This looks great. Double creature kill for 4 mana and lifegain? Rebound looks like it’s really good on a good card and this is likely the best example in the entire set.


Joe
Blech. No thanks.

Mike
These auras are usually not used very often but 2 life for a tap is pretty strong. This card as your turn 2 on the play will go a long way.


Joe
Uncommon removal is the stuff of limited. This one gives you blockers to boot, and even help repay the principle cost. Seems good to me, even at 5.

Rob
Only removal not on a creature so far. Seems ok. Makes Spawn which are going to be the center of all sorts of attempted tricks. Goodness, I’m having Thrull Flashbacks.

Mike
This is a fine removal card, it’s pricey but ramping you to something bomby from the mythic rare selection of this set gives it just enough intrigue to make it better than fine.


Joe
Hmmm… I don’t think so. Maybe I side this in if I notice my opponent is monocolor…. but probably not even then.

Mike
This is a fun color hate card. I don’t know how widely it’ll get used but it could definitely do some serious damage in mono-colored limited and possibly even constructed.


Joe
Hmm… I’m not seeing it. This is definitely worse than mogg fanatic by a wide margin.

Mike
I can’t see this guy doing much, but he could get in there for a damage or two in the right kind of game. The fact that he’s just a human wizard makes him about as bland as bland can be.


Joe
Not without tons of fliers to target.

Mike
At first I thought that this card was pretty janky, but given the 1cc mana cost (awesome) and eldrazi tokens running rampant, this card could do some serious work on a flyer. I absolutely love the cost of this card. I’m excited.


Joe
This is a re-usable removal factory. Bomb for sure at a very aggressive cost.

Dillon
She is a machine gun and she swings over to destroy your life total after she is finished with your creatures. I think she will absolutely see play.

Mike
This guy is just a limited bomb. But here we are with another 5 cost vampire. Everything in vampires costs 3 or 5 and to be honest I don’t know if this guy hangs with what we already have. Yes, he has built in removal but the Legendary status really holds Drana back from the potential to staple himself to constructed decklists.


Joe
Two spawn seems like too few to me.

Mike
This is the kind of creature that tables twice but the Eldrazi player in the draft doesn’t really hate having. He blocks well and he has Spawn: 2.


Joe
This is interesting since they probably just take 1 a turn, even if they have walls that live through a 6 power attack. I might try him, but he’s low on the list… he might be creature 12-14 or something.

Mike
This guy is pretty cool, except at one toughness does it really matter if you ever block him? He seems like a perfect target for demonic appetite though.


Joe
This seems might fine. Fits in the stall & ramp approach nicely.

Mike
Pretty pricey for a life drain of 3 but it might serve a purpose somewhere, sometime… though I doubt it.


Joe
Again, I think the only hope for aggressive decks is to have a critical mass of evasion, and to selectively use removal only on flying walls and such. So, I think this normally-mediocre flier might have a home here.

Mike
Vanilla!


Joe
So for 5 total mana you get a reusable disfigure, and that seems mighty good to me. Later on you can even get a not-so-sudden death. Very nice indeed.

Dillon
He is reusable and a Vampire. He is pretty solid even without a huge mana dump. Once he gets to that last stage, which goes pretty quickly actually, he is a Jedi at killing creatures.

Rob
Leveler. Disappointing. I so hope I’m missing something with these guys.

Mike
I think these one drop levelers are giong to be the best. If you want to waste your first couple turns feeding this guy, he will rule combat until someone smothers him.


Joe
Talk about an all-in creature! However, this might be the back-breaker if your deck has a fair number of Eldrazi to boot. Such a deck would be mighty fun to play, I think.

Mike
All-Your-Eggs-In-One-Basket Demon? Too much of a gamble for me unless my opponent is at 6.


Joe
Strong removal. Run it.

Mike
This is a great removal card in limited. It makes your bigger drops at least a little useful and I think it could see play in some standard vampire decks with their plethora of 5 drops; a great way to kill the baneslayer.


Joe
Seems like a potentially strong card in some constructed formats, but it won’t do a whole lot in limited, I think.

Dillon
I love this card just as much as I am disappointed by it. I love it on turn one, maybe even turn two, but nowhere else. I feel like running 3 of them maindeck is all you can afford, but when is it better than Duress? I feel like it is a sideboard card at first glance but then I realize you only bring it in against things you either just want to Duress or you can kill it with Deathmark.

Mike
Pretty decent. I could see this going into a Dark Depths deck over thoughtseize when all you really want to do is eliminate a removal card for your marit lage, which this will take out every time.


Joe
Another decent removal spell that can potentially finish the deal.

Mike
This is fine I suppose, but at 2 damage I don’t know how many things it’s going to kill in a constructed format.


Joe
Interesting. I’d be afraid to run it unless I had some spawn generation myself. I wouldn’t want to rely on my opponent to pump this guy.

Mike
This guy has some potential in the right deck but eldrazi spawn make this guy scary. You could definitely build a limited deck around him if you were able to pick up 1 or 2.


Joe
Another situational sideboard card.

Mike
People love playing black in limited, and this will probably end up as a 22nd or 23rd spell in one of those drafts where 5 people are black so things are pretty thin, and then you have a way to finish off 4 of the opponents at your table.


Joe
A strong leveler. Good at level 0, good thereafter.

Mike
This guy is pretty good, decent stats off the bat and his level up makes him something your opponent has to deal with on the very next turn.


Joe
Seems fairly strong to me, but obviously better the more swamps you run.

Mike
This guy is downright scary, and isn’t too overly priced for 6cc, especially when he’s doubling what you can do with your mana. Obviously the mythic rare status is what holds him back from excelling in what would be his best format: limited.


Joe
A good example of a leveler that’s probably not good enough. He’s no good on level 0, and only barely okay at 1-3. I’m not excited by him.

Mike
This guy will be a filler in a limited curve but I don’t see this cycle of 2 cost Levelers who level for 3 colorless being gamebreakers.


Joe
This seems like a superb way to generate spawn tokens.

Rob
This guy seems really good. Maybe the heart of some silly combo, as these are the sorts of cards that enable such things. It brings to view that so far the Uncommons seem better than the Rares in this set.

Mike
I’m sure that this guy will have his uses in certain decks, he seems a little expensive for something like dredge but he’s a type of creature that could be excellent years from now in extended if something similar to dread return gets printed.


Joe
I don’t relish it, but it’s a mediocre way to forestall an impending Eldrazi I suppose.

Mike
I perish the thought of ever casting this card.


Joe
Super strong, but expensive. Should be hard to match once he’s online.

Mike
He’s really pricey, but he’s a walking, talking Damnation if you stick him.


Joe
A fun card for multi-player, but not ideal for limited. It’s more like a “lose less” than anything. Kind of the opposite of a “win more” card.


Joe
A decent sweeper that would be much better as an instant.

Mike
A cute combat trick, but seismic strike didn’t do anything in Worldwake so I don’t see this doing anything either.


Joe
Not a lot of bang for your buck here. He’s very easy to chump block.

Mike
I just can’t see running these guys unless you had the potential to stick dozens (and I mean doezens) of eldrazi spawn per game.


Joe
This could potentially be a good finisher. As an instant, you can just pop this off at your opponent’s EOT when you don’t have anything else better to do.

Dillon
I love this card. It being instant speed is amazing. It feels kind of like Corrupt in a way. I think it will see play if x/B control rears it’s head. Where it shines is when you can just dump mana into it and just tear away hellspark elementals and some burn spells and get some life out of it. Even against Knight of the Reliquary decks and all of their fetch lands, you just gain so much life and neuter their life total as well as their Knights. I think it is solid, especially side by side with discard spells.

Mike
I dig this card, it’s got some real potential across a number of formats and has great synergy with mill decks.


Joe
This isn’t a terrible way to cycle through the dead weight in your hand, but it’s significantly worse when you actually like the cards you’re holding.

Mike
This guy is pretty interesting if you’re really flooded, I could see him doing decent things in limited. But he’s rare, so…


Joe
This is very strong removal, destined to see constructed play (again).

Dillon
I want to see a return of Rock decks. Probably more than most people, and this card being reprinted makes me excited to maybe see something in that direction. I’m not sure if it is better than Deathmark right now, but I think it will have it’s place soon.

Mike
Very interesting. We already know how strong a 1cc removal card can be in standard over the past year and a half and this one looks like it could pick up with Path to Exile left off.


Joe
Awesome removal that will nuke walls well, but it’s less than stellar against annihilating Eldrazi.

Rob
Rebound is going to wreck people. Combat trick Deathtouch is wicked. Then if you put it on your biggest guy on the rebound, or on a pinger, you clean up their board or apply a sound beating. Rebound combat tricks are a win-win choice for any deck not running Cascade. Jund need not apply.

Mike
Double removal for 1 mana is just good. It’s pretty limited, but if they’re not blocking your creature you’re getting some damage through. I think it’s best played on your opponent’s turn but it’s pretty versatile.


Joe
Too weak.

Mike
It’s too pricey to be really good but it could potentially block some serious threats you might not otherwise be able tod eal with.


Joe
This is a terrible leveler.

Mike
I think this is simply too expensive to level up, and without levelling it up it’s really just not that good.


We’d love to hear your thoughts. Did we miss anything? You can also check out the rest of the set review and analysis. :) Colorless White Blue Black

Tags: , , , , , , , , , , , ,


Subscribe to the P9P Newsletter for special offers
and a FREE Ben Lundquist Workshop video clip!



One Response to “Rise of the Eldrazi Set Review and Analysis: Black”

  1. X Says:

    Contaminated ground – you guys never played with Psychic Venom? This card could be really nasty on the play turn two. Plus the “swampform” is similar to spreading seas mana denial.

Leave a Comment