More Tales From the Worldwake Prerelease

I hope that everyone had a great prerelease weekend and enjoyed playing with the new Worldwake cards; I know I did. Unfortunately things like school and work have prevented me from posting this earlier, but I have, as promised, a second Worldwake prerelease report for you guys. I was thankful that I had gone to the tournament the day before, because now I had some semblance of an idea as to how all these new cards worked. Let’s dive right in, shall we?

Here’s what I opened on Sunday:

There were a few things I really liked about this pool. First we have a nice, foil Celestial Colonnade and a Nissa Revane, which are always exciting to open. We also have a higher number of playables than the previous day’s pool.

The two colours that jump out at me right away are black and white. Black has some serious removal from the Zendikar packs (2x Disfigure, a Hideous End and a Marsh Casualties), and white has 2 copies of one of my favourite cards: Brave the Elements. However, I realized that there were 2 bombs I really wanted to play that warranted a splash: Vapor Snare and Celestial Colonnade. Then of course I struggled with the dilemma of how deep to make my splash. Cards like Welkin Tern and Calcite Snapper were attractive, and I became faced with a decision. Do I play only a light splash and keep the mana in my deck more consistent, while at the same time perhaps playing some poorer-quality cards in my main colours? Or do I risk the bigger splash for an increased overall card quality with a shakier mana base?

I think I made the right call here and decided to play blue only for the Colonnade (which itseld taps for blue) and the pseudo-Mind Control. The lesser strain on my mana base also permitted me to more safely play some colourless lands, such as Quicksand and Dread Statuary. I figured that a single Island would be enough to satisfy my blue requirements, and with the Pilgrims Eye I opened, it could be searched out rather easily.

Here’s the list I ended up playing.

Round 1: vs Atilla

Atilla is a local player who is know for always playing Bant. Be it extended, standard, or legacy, the man plays Bant. For this sealed deck he neglected green and went with a white-blue control type of deck. He gets a turn 1 Hedron Crab and follows it up by playing lands for the next 5 turns, defending with an impressive 3/7 Makindi Shieldmate. However, I manage to get Celestial Colonnade online with enough blockers to stave off his attacks. This absolutely destroys him, as his only removal is a Surrakar Banisher which doesn’t do enough against my flying land.

In game 2 I get a turn 1 Vampire Lacerator and follow it up by equipping it with Hammer of Ruin on turn 3. By the time his Kor Sanctifiers is able to deal with the equipment, I have an Archon of Redemption which finishes the job.

1-0 (2-0)

Round 2: vs Blaine

Blaine is a guy who started playing years ago, quit, and came back a few months ago. He’s a great guy who is always trying to become a better player (aren’t we all) and is a fun guy to play with. He starts things off aggressively with an Umara Raptor and a Stonework Puma and starts pummeling me in the air. Luckily I draw a Hideous End and dispatch the flyer. He fights back with an Oracle of Mul Daya who probably drops him an additional 6 lands over the course of the game, and he combines her with Living Tsunami to keep increasing his land count. However, I’m able to keep up with Hedron Rover, Ruthless Cullblade and Archon of Redemption. Eventually, I trick him into blocking an un-pumped Rover, and I then blow him out with Marsh Casualties. My creatures then just get there.

In game 2 I keep a sketchy hand of 2 land and a Pilgrims Eye. Turns out that Blaine also had a hand that was light on mana, and he had no blue mana on top of that. I drew into a land quickly and got my Eye down. Equipping it with Hammer of Ruin did so much damage to Blaine that by the time he drew another land, it wasn’t enough to block my army of the thopter, Vampire Lacerator and Ruthless Cullblade.

2-0 (4-0)

Round 3: vs Brian

Brian is one of the best players in the province of Alberta, and I was hoping that my deck would be able to take whatever brew had got him to the 2-0 bracket. In game 1, his tempo was hindered by the fact that nearly all his lands came into play tapped, and I was able to bring in Hedron Rover, Ondu Cleric and a host of other allies to capitalize on his deck’s lack of speed. A timely Vapor Snare was all it took to bring his Umara Raptor over to my side, and a Marsh Casualties cleared the way to victory.

In game 2, I noticed Brian sideboarding a single card, but I didn’t now what. All I knew was that his deck was blue-black, and I was clueless as to what he had against me. At the end of Brian’s turn 4, I cast Join the Ranks in an effort to swing in big next turn. It resolved, and on my turn I tapped out for a kicked Marsh Casualties to wipe his board. It turned out that he had sided in a lone Spell Pierce and used it to counter my board sweeper. After he cast a kicked Heartstabber Mosquito to kill my last flyer while I was at 4, I foolishly animated my Celestial Colonnade and swung with my team for the win, forgetting that his mosquito could block my land. I regretted it as soon as I did it, but I after joking with Brian about what a terrible play it was, I scooped up and we were off to game 3.

In the final game, Brian got mana screwed out of black, and my removal was more than enough to destroy what little attempt at an offense he could muster. I resolved a Hammer of Ruin and just kept swinging with my guys for the win.

3-0 (6-1)

Round 4: vs Gabriel

This is the last round, and the winner of this round gets a full box of Worldwake. We agree to split the finals, and then play out our game with only 2 packs at stake. I win in 2 games (although game 1 took half an hour due to an Eternity Vessel set at 13), and I went home with 20 packs.

So all in all the day was a success. I got a nice foil rare, and a bunch of packs, and some DCI rating points (my limited play was very poor during the summer and now it’s finally back to where it was).

As always, feel free to post in the comments or email me at zak -AT- with any questions or article suggestions. You can also find me on Twitter at

Cheers, and have a great Worldwake Launch Party.


PS: I also got this for coming in first (Gabriel said he didn’t want it).


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