Worldwake Set Review – Blue
Welcome to the Blue section of our Worldwake Set Review. Thanks for coming! Let’s get to business.
AEther Tradewinds
2U
Instant
Return target permanent you control and target permanent you don’t control to their owner’s hand.
Rarity: Common
This is a VERY useful spell in limited, even post-M10 combat damage rules changes (before the change, this would have been absurd). This should let you avoid a bad combat step while simultaneously setting up either a guaranteed landfall by returning a land, or another Enters the Battlefield (EtB) effect from one of your creatures. All while messing up the opponent’s tempo. Strong one here.
JAMES
For limited it looks great. I always like playing a one-off Teetering Peaks–especially if I’m in white and have a Kor Skyfisher or get Living Tsunami–and I can see this fitting in well with that. Prevents a turn of attacking from your opponent…you see what I’m saying. So far as constructed…well, I don’t see the use.
Calcite Snapper
1UU
Creature – Turtle
1/4
Shroud
Landfall – Whenever a land enters the battlefield under your control, you
may switch Calcite Snapper’s power and toughness until end of turn.
Rarity: Common
Set Number: #25/145
This looks entirely unappealing to me. There are better options for holding down the ground, and this just doesn’t do much. I’m hoping not to play with this card until I make some kind of Turtle theme deck for my kids. Until then, this is a bookmark.
JAMES
No thanks.
Dispel
U
Instant
Counter target instant spell.
Rarity: Common
Set Number: #26/145
This should see play in some constructed formats, I’m thinking. It’s a good way to fight through counters. In limited, it’s very narrow, and is thus only likely to be in your sideboard. I can’t see ever maindecking this, but picking one up isn’t too terrible for your sideboard. I’d pick it low though, even then.
JAMES
Wow. What a great counter spell! It’s a narrow card making it more of a SB option than MD–at least for any U based decks I’m thinking of. That being said, all the major decks are running Lightening Bolts AND Burst Lightening (and of course Path) so there’s certainly an argument in favor of testing out the right number for your decks. I think U-light decks in extended may also run this to counter the Cryptic Command or [card]Mana Leak[card].
Enclave Elite
2U
Creature – Merfolk Soldier
2/2
Multikicker {1}{U}
Islandwalk
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Rarity:Common
I really like these “Gray Ogre ++” variants. They’re passable on their own when dropped turn 3, albeit a little behind the modern curves, but they stay relevant (or more relevant than usual) when you top deck them late. I’m less pumped about this one than I am for the white flying version (flying instead of Islandwalk), but against some opponents, this will be even more of a trump. It’s evasive and relevant whenever you draw him. I like the looks of this cycle.
JAMES
I don’t see this being played outside of limited and even there it’s only marginal. The kick cost is too ridiculous after even one kick.
Goliath Sphinx
5UU
Creature – Sphinx
8/7
Flying
Flavor Text: Go ahead, TACCOM.
Rarity: Rare
Big. Flying. Any questions? This always makes the cut if you’re on-color, unless you have some kind of crazy aggro curve. Usually, he’ll be in. Lots of times, he’ll win you the game when you top deck him. Big dumb fliers are great in limited.
JAMES
Neat but damn expensive. Just too damn expensive for constructed play.
Halimar Excavator
1U
Creature – Human Wizard Ally
1/3
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.
Illus. Kev Walker
Rarity: Common
Set Number: #29/145
An interesting addition to Hedron Crab based archetypes. Now, when you see a crab, you might be well advised to take all the allies you can as well. This should make the archetype interesting indeed… I think it may be viable. The key is getting an early crab to set you in the deck… you can’t really “force” this otherwise. In “regular” (crabless) allies, I don’t see this decking mechanism going all the way, but I could be wrong. You’d need at minimum 2, preferably 3 of this guy, I would think.
JAMES
Interesting. Getting milled always stinks…but I’m pretty sure block builds of Allies won’t include the mill strategy. This route is inherently too slow.
Horizon Drake
1UU
Creature – Drake
3/1
Flying, protection from lands
Rarity: Uncommon
Interesting protection clause. Take that Valakut! This guy’s nice mainly because he’s aggressive and evasive. Wasp Lancer was comparable, and did great things in its day. This will sometimes die, but will usually get some good damage in before taking down some kind of spider or opposing flier. I like it, but it’s not really my first string of fliers. I’ll take him though.
JAMES
Watch out! it’s a land!!!…oh…right. barf. Too narrow. There just aren’t enough lands worth worry about to justify this card.
Jace, the Mind Sculptor
2UU
Planeswalker – Jace
3
[+2]: Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[-1]: Return target creature to its owner’s hand.
[-12]: Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
Illus. Jason Chan
Rarity: Mythic Rare
Set Number: #31/145
This looks incredible to me. A bomb in limited, probably more so in constructed, but I’ll try to let James handle that. Limited is pretty straight-forward as well… this guy does so many useful things, it’s hard not to see why he’s great. I want to talk about EDH for a moment though. I think most EDH decks that can access this guy will play him. He adds another Hinder effect (in this case, I mean the “put a card on the bottom of your opponent’s deck” part of Hinder) for decks that run the Tunnel Vision combo, which is most blue decks. It also helps you with the brainstorm effects and the bouncing. Subtly, in EDH you might have more of a chance than you think to use the ultimate ability here. EDH tends to go long, and lots of decks can fend off creatures indefinitely in the late game. So Jace, tMS, should occasionally deck the sad EDH player. All in all, a very exciting mythic planeswalker.’
JAMES
This version of Jace is very interesting. Weird sort of telling time-like abilities. The draw backs are that this guy costs a LOT for his initial abilities. A control player has to REALLY be dictating the turns to justify this card. Certainly don’t want that player to activate the ultimate ability but I don’t see there being enough time to pull that off. …6 turns to “go off”? If you taret your opponent with ability one and you hit a land, dud. target yourself and hit a land, good. Use ability two, very nice. Ability three is also pretty sexy. I’m thinking the card’s use will be restricted to the first three abilities. Bouncing creatures is pretty hawt if you can then counter them. Hmmm, very interesting.
Jwari Shapeshifter
1U
Creature – Shapeshifter Ally
0/0
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
Illus. Kev Walker
Rarity: Rare
Set Number: #32/145
Hmmm… narrow indeed. If you happen to open it in an already-allies-dedicated pool / deck, consider yourself lucky. Otherwise, this will seldom see play, as it won’t be consistent enough. In allies, it’s probably only “strong” not even “bomb” levels of good… you have to have another strong ally in hand before this does much of anything aside from keeping the ally flow going.
JAMES
Pretty cheap. Pretty freaking good for limited but marginal outside that–but mostly because Allies seem weak in Block. I like the concept though. Maybe there’s a U/W/R Ally deck in block…
Mysteries of the Deep
4U
Instant
Draw two cards.
Landfall – If you had a land enter the battlefield under your control this turn, draw three cards instead.
Illus. Veronique Meignaud
Rarity: Common
Set Number: #33/145
I like this one. It’s a bit of a conundrum though… instant card draw is great because you can play it on your opponent’s end step. But this will usually get you one fewer card then… of course, you might have harrow or a fetch land, so who knows. I still like this even if you just main phase it out there for the three, or decide to live with the mere two cards to maintain a control posture.
JAMES
It’s costed somewhere along the lines of Mind Spring and Sift, both of which I’ve always felt were pretty expensive. I don’t think this does enough for constructed play.
Permafrost Trap
2UU
Instant – Trap
If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap’s mana cost.
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Rarity: Uncommon
Whether for the trap cost or full price, this is a beating, and will win games. In the skies archetype, you will push through the last points of damage with this guy. It’s a tempo nightmare for an opponent that’s unprepared, or who over-committed. Very strong spell here, IMO.
JAMES
I like this for standard. It’s an interesting tempo play. Bloodbraid Elf played by opposing player. Boom, trap that down! Hehe. Thats’ really what I would play this for. It’s sweet for one mana because it buys two turns (one from the hasty bloodbraid and one for the next turn). Looks good to me in this currnet meta game.
Quest for Ula’s Temple
U
Enchantment
At the beginning of your upkeep, you may look at the top card of your library. If it’s a creature card, you may reveal it and put a quest counter on Quest for Ula’s Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula’s Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
Illus. Rob Alexander
Rarity: Rare
Set Number: #35/145
Gimmicky. If you have a ton of the right creatures in your deck, then maybe, but I guess I missed all the Krakens, Leviathans, Octopi, and Serpents… sure there are some, but… I dunno. I’m not touching this with a ten foot tentacle. Looks like crap to me.
JAMES
Lorthos is what comes to mind first. lol. Looks good for casual, fun, theme based decks but otherwise it’s just too damn narrow.
Sejiri Merfolk
1U
Creature – Merfolk Soldier
2/1
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink.
Rarity: Uncommon
Another Kird Ape wannabe. This guy’s a house. Two very relevant abilities in the color combination that’s the best natural fit for blue aggro. This will be a fine super-grizzly bear, even if he just swings once, then scares off smaller ground attackers.
JAMES
Pretty neat. The abilities aren’t something to scoff at because a W/U control deck has something that is cheap and can take out Bloodbraids, gain life and stick around. It’s really a question of what to pull out of the U/W deck over this…Because the lifegain and first-strike ablity is so relevant and helpful for the U/W control build, this guy will eat removal. It’s certainly worth toying with.
Selective Memory
3U
Sorcery
Search your library for any number of nonland cards and exile them.
Then shuffle your library.
Illus. Chippy
Rarity: Rare
Set Number: #37/145
Very interesting rare here. Not playable in limited, but see Treasure Hunt below for some thoughts on what this thing can potentially do…
JAMES
[[[scrolls down to Treasure Hunt below…]]] Blah. Whatever. Maybe in 1.5/1 formats but I don’t see the point in exiling my own library. why not just NOT play this card AND whatever it is you don’t want in your deck. the concept of exiling my own library of cards I don’t want doesn’t make any sense to me. I look forward to reading the comment of someone who breaks this card and proves me wrong. I will happily say, “wow, I didn’t think of that. You rock.”
Spell Contortion
2U
Instant
Multikicker {1}{U}
Counter target spell unless its
controller pays {2}. Draw a card for
each time Spell Contortion was
kicked.
Rarity: Uncommon
Set Number: #38/145
Seems utterly insane in constructed, and not terrible in limited. Usually in limited, you’ll counter something early and be happy. Occasionally you’ll go all constructed on us, and you’ll nab this late. Then you counter their play, whatever it is, and kick it into infinity and beyond! The fact that they can easily pay the 2 is not really germane here, as what you’re really after is drawing (N-3)/2 cards (round down) where N is your available mana.
That is going to be great in constructed, and not terrible in limited.
JAMES
Pretty neat. It’s a little more expensive than Cryptic Command and a bit more narrow but very late game you could draw two cards off this. Most of the time it will be an expensive Mana Leak though. Worth testing out but I don’t see control players running more than a couple to round out a counter suite.
Surrakar Banisher
4U
Creature – Surrakar
3/3
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner’s hand.
Illus. Matt Cavotta
Rarity: Common
Set Number: #39/145
This kind of guy has traditionally been way better than it might seem at first. The tempo is really nice here, clearing one of their attackers and leaving behind a hill giant. Every once in a while you’ll want to return your own creature. Not a terribly high pick, but no slouch either… this is a fine addition to most decks with access to him.
JAMES
Interesting tempo card. He’s big enough that with the bounce he’s not HORRIBLE. I just would have loved to see this guy cost UUU or UU2 because then there’s at least the hope of having counter mana open. Otherwise you’re bouncing a big creature that’s just going to be there again when it’s time to attack, gaining you a whole lotta nuthin’.
Thada Adel, Acquisitor
1UU
Legendary Creature – Merfolk Rogue
2/2
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player’s library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
Rarity: Rare
Every time you see a new Legendary creature, you should be thinking “would this be any good as an EDH general?” I know that’s the first though I always have. In this case, old Thada looks a bit weak. He’s very killable, has a questionable effect, though against 99% of all EDH players, you can at least play their Senseis Divining Top! I just don’t think he has enough of an effect to be worth the coveted general slot. ANYWAY, in limited, this is also usually a dud, but occasionally great. You have to just think of him as a gray ogre with islandwalk when deciding whether to play him. Sometimes that’s good enough. Rarely is it anything to get pumped about.
JAMES
I can see this getting some play in extended mirror matches for Fairies/Wizards that almost rely entirely on their ability to get Jitte down for their win. There are a TON of U-splashed decks also running Jitte that makes this card pretty interesting. It’s all about the islandwalk and that will ultimately determine how playable this is. Not the worst card on this U list.
Tideforce Elemental
2U
Creature – Elemental
2/1
{U}, {T}: You may tap or untap another target creature.
Landfall – Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
Rarity: Uncommon
Very strong here. This can do a lot of tricky things, and because of the landfall effect, it does marginally more. This card is strong in limited. A wacky (read: cute and worthless) combo occurred to me, involving this card and two others from Worldwake, along with azorius chancery… the two cards are Amulet of Vigor (untaps permanents that EtB tapped under your control) and Ruin Ghost (creature with {W}, {T}: exile target land you control then return it to the battlefield under your control. All this does is let you loop picking up and dropping the chancery, with each iteration adding another “return a land you control to your hand” effect to the stack. Lame? Yes. Worthless? Yes. Funny? If you have a sense of humor like mine, then… kinda.
JAMES
Kinda cool. Super cheap. I like this for constructed because it will help with the turn-purchasing until the contorl player can setup a real win like Sphinx of Jwar Isle.
Treasure Hunt
1U
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Illus. Daren Bader
Rarity: Common
Set Number: #42/145
Okay, this is a card I’m excited about for Legacy, and I don’t know exactly how it will pan out. There’s a popular deck known as 43Land.dec in Legacy which runs… 43 lands! The question, then, is how many non-lands in that deck can be replaced by this card, and if you do that, how many cards are you drawing on average? Another question I have relates to EDH. If you run this spell in EDH, where Muddle the Mixture and the like can find it for you, and you also run Selective Memory above, can this combo you out? I know that Lands End / Seismic Assault both come to mind here… can you combo? I think these have some potential. In limited, this is probably worth running 1-3 copies, since it will sometimes just cantrip, and sometimes run you through a land pocket into business, guaranteeing the next couple drops. I know I’ve been running 18 lands and up in ZZZ typically, because of landfall… this will be another synergy to play with high land counts. I love this card.
JAMES
This is a good draw spell. There will be times when this hits a pocket of lands and then your opponent is going to be a sad panda but mostly just hitting 1.5 cards on average is nice. I can also see this playing well with Ponder. Certainly a ‘see what you can do with this’ kinda card.
Twitch
2U
Instant
You may tap or untap target artifact, creature, or land.
Draw a card.
Rarity: Common
MEh… it cantrips and saves you from one attacker… not high on my list, really.
JAMES
Bummer. There’s just not much to this.
Vapor Snare
4U
Enchantment – Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner’s hand.
Rarity: Uncommon
I like this. Steals a creature and turns it into a pseudo Living Tsunami. Sounds good to me! Landfall makes this “downside” an upside.
JAMES
the mana cost makes this mid-to-late game and stealing a creature at that point is awesome-sauce. Especially if it’s something like that Baneslayer. There won’t be a lot of landfall that the U-based plaer is playing (that I can think of) so I dn’t see the potential for landfall being a bonus but it’s not that bad of a card. A blue player should be in control and be leveraging this card as a win condition. good for Block and Standard
Voyager Drake
3U
Creature – Drake
3/3
Multikicker {U}
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
Rarity: Uncommon
Set Number: #45/145
Man, oh man. They’re really pushing creatures these days, am I right? All by itself, this is a flying hill giant. Very strong. But then you get this gravy additional multikicker which might be relevant, but it doesn’t matter because you’re already playing a flying hill giant! I think it might be passe to compare everything to grizzly bears, gray ogres, and hill giants anymore… we’ll see. This IS uncommon, so it’s not necessarily the new hill giant. Man, this looks sweet.
Not so bad. I don’t think this will see constructed play but it certainly looks interesting for limited.
Wind Zendikon
U
Enchantment – Aura
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It’s still a land.
When enchanted land is put into a graveyard, return that card to its owner’s hand.
Rarity: Common
Set Number: #46/145
I’m still unsure about these zendikons, but I like this flying one a lot. It only costs U, which is very cool. Time will tell. There just aren’t a lot of ways to get caught in a 241 with these guys because there aren’t a lot of instant speed land destruction spells, so you’ll almost always at least get your land back when your creature is killed. This should make these good enough. I’m willing to try them, and I want to try this flier version most.
JAMES
I really like this version of the cycle. It’s a cheap flier for a color that’s only going to be attacking some times anyway. The risk is someone trying to bolt the creature down. But that’s using removal on land that a person can just replay. We’re also looking at the blue version so you should have a counter available. (like Dispel, above). Neat.
Tags: magic, magic the gathering, mtg, Set Review, worldwake
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January 27th, 2010 at 4:13 pm
Selective Memory has one use, and it’s a deck I’ve been looking at for a while. Essentially, you use it with Mirror of Fate. Mirror of Fate is on the field, you exile all cards including another Mirror of Fate, and congrats, you can now stack your deck however you want for the rest of the game. I think it would work, but that’s the only real reason I think anybody would play it, and I don’t think it’s actually good enough to be Type 2 Awesome.
January 27th, 2010 at 4:18 pm
As for your Azorius Chancery combo that you had happen to you (in relation to Tidefore Elemental) let me explain how that suddenly becomes not worthless. Steppe Lynx. Wow, is that a 12726358/12726359 Steppe Lynx? Oh, it is? Ok, GG.
January 27th, 2010 at 4:55 pm
Samuel, thanks for the excellent commentary. Agreed on the very large Steppe Lynx front. Good call.
-Joe
February 1st, 2010 at 6:37 am
Calcite snapper is really good in limited if you’re heavy blue. A virtual wall with shroud is strong; and if you can clear a board with whiplash trap type effects and beat in for the win, this guy can help you bash in. I think blue is on the rise with this set.