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	<title>Comments on: Magic: The Gathering &#8211; Tactics: It&apos;s gotta suck ass, right?</title>
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	<link>http://power9pro.com/blog/2009/11/magic-gathering-tactics-gotta-suck-ass/</link>
	<description>updating the magic community on our development but also to explore the ever changing game of magic itself.</description>
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		<title>By: Zak</title>
		<link>http://power9pro.com/blog/2009/11/magic-gathering-tactics-gotta-suck-ass/comment-page-1/#comment-1126</link>
		<dc:creator>Zak</dc:creator>
		<pubDate>Fri, 06 Nov 2009 02:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=1024#comment-1126</guid>
		<description>To be fair, I loved Pokemon Puzzle League.  I&#039;ll probably get the game to check out, but my expectations aren&#039;t high.  If it turns out awesome, then all the better.</description>
		<content:encoded><![CDATA[<p>To be fair, I loved Pokemon Puzzle League.  I&#8217;ll probably get the game to check out, but my expectations aren&#8217;t high.  If it turns out awesome, then all the better.</p>
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		<title>By: Mike</title>
		<link>http://power9pro.com/blog/2009/11/magic-gathering-tactics-gotta-suck-ass/comment-page-1/#comment-1116</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 04 Nov 2009 19:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=1024#comment-1116</guid>
		<description>totally agree.  I think it&#039;s dumb to assume that just because we like one product (cards) that we will like a game that features those characters (tactics game)

See also: Pokemon / Pokemon Puzzle League</description>
		<content:encoded><![CDATA[<p>totally agree.  I think it&#8217;s dumb to assume that just because we like one product (cards) that we will like a game that features those characters (tactics game)</p>
<p>See also: Pokemon / Pokemon Puzzle League</p>
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		<title>By: messels</title>
		<link>http://power9pro.com/blog/2009/11/magic-gathering-tactics-gotta-suck-ass/comment-page-1/#comment-1115</link>
		<dc:creator>messels</dc:creator>
		<pubDate>Wed, 04 Nov 2009 18:45:02 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=1024#comment-1115</guid>
		<description>@pedro, i think it needs to be VERY clear that this project or Duels or any other video game version of mtg wasn&#039;t designed or implemented by WotC R&amp;D--at all.  aside from some minor guidance from WotC, this concept (and duels) was implemented completely by a third party.

the business model we&#039;re looking at here isn&#039;t so much targeted at growing the player base--though this is obviously part of and a consequence of these activites.  

what we&#039;re seeing is the mickey-mouse-ization of magic.  WotC is becoming a license-intense company, generating cash flow through other companies building games and slapping magic related images and names on the cover.  when i say mickey mouse-ization, i don&#039;t mean &quot;dumbing down&quot;--i just mean an emulation of what disney did/does with its animated characters.  

so far as appeal to the consumer base, we&#039;re finding that the magic-playing community is really vast in tastes.  it&#039;s a squishy market.  creating games like this or duels is just a reflection of the very varied appeal the base-game has for people.  

@norm; i agree.  the storyline is completely irrelevant so there&#039;s not much appeal for checking out a 3d version of the game.  there&#039;s no pull.  maybe if WotC made a decision to locate a design studio (i&#039;d love a Square version of mtg) and develop an intense storyline like we see in full RPGs, they could create the storyline there.  a solidification of a consistent narrative would be nice.</description>
		<content:encoded><![CDATA[<p>@pedro, i think it needs to be VERY clear that this project or Duels or any other video game version of mtg wasn&#8217;t designed or implemented by WotC R&amp;D&#8211;at all.  aside from some minor guidance from WotC, this concept (and duels) was implemented completely by a third party.</p>
<p>the business model we&#8217;re looking at here isn&#8217;t so much targeted at growing the player base&#8211;though this is obviously part of and a consequence of these activites.  </p>
<p>what we&#8217;re seeing is the mickey-mouse-ization of magic.  WotC is becoming a license-intense company, generating cash flow through other companies building games and slapping magic related images and names on the cover.  when i say mickey mouse-ization, i don&#8217;t mean &#8220;dumbing down&#8221;&#8211;i just mean an emulation of what disney did/does with its animated characters.  </p>
<p>so far as appeal to the consumer base, we&#8217;re finding that the magic-playing community is really vast in tastes.  it&#8217;s a squishy market.  creating games like this or duels is just a reflection of the very varied appeal the base-game has for people.  </p>
<p>@norm; i agree.  the storyline is completely irrelevant so there&#8217;s not much appeal for checking out a 3d version of the game.  there&#8217;s no pull.  maybe if WotC made a decision to locate a design studio (i&#8217;d love a Square version of mtg) and develop an intense storyline like we see in full RPGs, they could create the storyline there.  a solidification of a consistent narrative would be nice.</p>
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		<title>By: pedro</title>
		<link>http://power9pro.com/blog/2009/11/magic-gathering-tactics-gotta-suck-ass/comment-page-1/#comment-1112</link>
		<dc:creator>pedro</dc:creator>
		<pubDate>Wed, 04 Nov 2009 03:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=1024#comment-1112</guid>
		<description>I actually disagree. Duels of the Planeswalkers is the top hit on the Xbox live store and has done its job in raking in new customers. I have actually met a few players who started playing Magic through duels so first hand I can see how wizards reach out to the community of Xbox gamers has worked. They are the audience that wizards probabaly have the most stake in. I haven&#039;t heard much about Tactics but WOTC has given me almost no reason in the past year or two to question big decisions. They have done a stellar job on ideas and execution and I would expect the same on tactics. Simply put, R&amp;D is doing a fantastic job.</description>
		<content:encoded><![CDATA[<p>I actually disagree. Duels of the Planeswalkers is the top hit on the Xbox live store and has done its job in raking in new customers. I have actually met a few players who started playing Magic through duels so first hand I can see how wizards reach out to the community of Xbox gamers has worked. They are the audience that wizards probabaly have the most stake in. I haven&#8217;t heard much about Tactics but WOTC has given me almost no reason in the past year or two to question big decisions. They have done a stellar job on ideas and execution and I would expect the same on tactics. Simply put, R&amp;D is doing a fantastic job.</p>
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		<title>By: Norm</title>
		<link>http://power9pro.com/blog/2009/11/magic-gathering-tactics-gotta-suck-ass/comment-page-1/#comment-1111</link>
		<dc:creator>Norm</dc:creator>
		<pubDate>Tue, 03 Nov 2009 22:29:38 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=1024#comment-1111</guid>
		<description>I agree, I could care less about this game. I&#039;m not into tactics games however so that might feed my lack of enthusiasm. In order to create spin off games I think magic has to make the story matter more so it has relevance in cross platforms. Since we love the card game magic, we don&#039;t really care about other game formats with the same name.</description>
		<content:encoded><![CDATA[<p>I agree, I could care less about this game. I&#8217;m not into tactics games however so that might feed my lack of enthusiasm. In order to create spin off games I think magic has to make the story matter more so it has relevance in cross platforms. Since we love the card game magic, we don&#8217;t really care about other game formats with the same name.</p>
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