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	<title>Comments on: Magic 2010 (M10) set review, Ajani Goldmane through Terramorphic Expanse</title>
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	<description>updating the magic community on our development but also to explore the ever changing game of magic itself.</description>
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		<title>By: zak</title>
		<link>http://power9pro.com/blog/2009/07/magic-2010-previews-batch/comment-page-1/#comment-884</link>
		<dc:creator>zak</dc:creator>
		<pubDate>Wed, 02 Sep 2009 23:03:59 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=563#comment-884</guid>
		<description>I have to agree with boot on this one.  Safe Passage helps you win in largely complex combat scenarios, and it helps out against all kinds of damage.  The fact that it&#039;s Endure at a more reasonable cost makes it good, especially in something like a white weenie mirror match where combat is everything.  

Fog, however, doesn&#039;t provide the opportunity for advantage.  Sure, the cost is a lot less, but it won&#039;t give you the edge that Safe Passage can.</description>
		<content:encoded><![CDATA[<p>I have to agree with boot on this one.  Safe Passage helps you win in largely complex combat scenarios, and it helps out against all kinds of damage.  The fact that it&#8217;s Endure at a more reasonable cost makes it good, especially in something like a white weenie mirror match where combat is everything.  </p>
<p>Fog, however, doesn&#8217;t provide the opportunity for advantage.  Sure, the cost is a lot less, but it won&#8217;t give you the edge that Safe Passage can.</p>
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		<title>By: joe</title>
		<link>http://power9pro.com/blog/2009/07/magic-2010-previews-batch/comment-page-1/#comment-883</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Wed, 02 Sep 2009 17:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=563#comment-883</guid>
		<description>@boot: I think the spells are different enough that in some circumstances safe passage is preferable.  You need less operating mana for fog effects, though safe passage can protect you from pyroclasm or fireball too.  You have a good point.  Thanks for commenting!  PS - I wasn&#039;t kidding, but I might have just been wrong!</description>
		<content:encoded><![CDATA[<p>@boot: I think the spells are different enough that in some circumstances safe passage is preferable.  You need less operating mana for fog effects, though safe passage can protect you from pyroclasm or fireball too.  You have a good point.  Thanks for commenting!  PS &#8211; I wasn&#8217;t kidding, but I might have just been wrong!</p>
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		<title>By: boot</title>
		<link>http://power9pro.com/blog/2009/07/magic-2010-previews-batch/comment-page-1/#comment-881</link>
		<dc:creator>boot</dc:creator>
		<pubDate>Wed, 02 Sep 2009 08:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=563#comment-881</guid>
		<description>Fog better than safe passage? Are you kidding...Reread the card please.</description>
		<content:encoded><![CDATA[<p>Fog better than safe passage? Are you kidding&#8230;Reread the card please.</p>
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		<title>By: joe</title>
		<link>http://power9pro.com/blog/2009/07/magic-2010-previews-batch/comment-page-1/#comment-675</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Wed, 22 Jul 2009 15:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=563#comment-675</guid>
		<description>Hi Pink,

  Thanks for the comment!  In my defense, I did say of Glorious Charge:

&quot;Neat trick, I suppose.  Nice and global.&quot;

  Also, re-read my commentary on Indestructibility.  I defend it primarily because it&#039;s flavorful and seems (to me) to have captured that je n&#039;sais qua that Mark Rosewater explained they were shooting for... that &quot;it is what it is&quot; quality.

  I did say of Indestructibility:

  &quot;enough bang for your buck to risk 241 exposure&quot;

  Which, in hindsight, might be too much of an endorsement.  My point was mainly that if you get the enchantment to stick, it&#039;s going to be an effect which costs your opponent more than one card to deal with... this is kind of my measuring stick... is it worth a potential 241 if the card sticks?  Will I 241 the opponent if it resolves?  Will I suck out a very good spell for them to deal with this?  Will I win the game immediately?

  With indestructibility, you&#039;re not going to win the game... you might stall a while longer if you enchant a flyer for defense.  But I think it makes your creature durable enough that your opponent will have to use a very good spell, or multiple spells to deal with what you&#039;ve done.

  Still, good find.  I concede that I may have slightly over-rated indestructibility on a flavor-high.</description>
		<content:encoded><![CDATA[<p>Hi Pink,</p>
<p>  Thanks for the comment!  In my defense, I did say of Glorious Charge:</p>
<p>&#8220;Neat trick, I suppose.  Nice and global.&#8221;</p>
<p>  Also, re-read my commentary on Indestructibility.  I defend it primarily because it&#8217;s flavorful and seems (to me) to have captured that je n&#8217;sais qua that Mark Rosewater explained they were shooting for&#8230; that &#8220;it is what it is&#8221; quality.</p>
<p>  I did say of Indestructibility:</p>
<p>  &#8220;enough bang for your buck to risk 241 exposure&#8221;</p>
<p>  Which, in hindsight, might be too much of an endorsement.  My point was mainly that if you get the enchantment to stick, it&#8217;s going to be an effect which costs your opponent more than one card to deal with&#8230; this is kind of my measuring stick&#8230; is it worth a potential 241 if the card sticks?  Will I 241 the opponent if it resolves?  Will I suck out a very good spell for them to deal with this?  Will I win the game immediately?</p>
<p>  With indestructibility, you&#8217;re not going to win the game&#8230; you might stall a while longer if you enchant a flyer for defense.  But I think it makes your creature durable enough that your opponent will have to use a very good spell, or multiple spells to deal with what you&#8217;ve done.</p>
<p>  Still, good find.  I concede that I may have slightly over-rated indestructibility on a flavor-high.</p>
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		<title>By: Zak</title>
		<link>http://power9pro.com/blog/2009/07/magic-2010-previews-batch/comment-page-1/#comment-674</link>
		<dc:creator>Zak</dc:creator>
		<pubDate>Wed, 22 Jul 2009 01:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=563#comment-674</guid>
		<description>I think that Indestructibility is a very-deck specific card.  If you have a number of cards worth protecting, I would definitely play it.  However, Something Like Glorious Charge only gives a one time boost that may or may not be terribly game changing, because it&#039;s effectiveness is only maximized when you have a sizable force of creatures out.  Granted, this lets you win a lot of complex combat interactions, but I think that in a limited vacuum, Indestructibility is a better card.</description>
		<content:encoded><![CDATA[<p>I think that Indestructibility is a very-deck specific card.  If you have a number of cards worth protecting, I would definitely play it.  However, Something Like Glorious Charge only gives a one time boost that may or may not be terribly game changing, because it&#8217;s effectiveness is only maximized when you have a sizable force of creatures out.  Granted, this lets you win a lot of complex combat interactions, but I think that in a limited vacuum, Indestructibility is a better card.</p>
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		<title>By: Pink</title>
		<link>http://power9pro.com/blog/2009/07/magic-2010-previews-batch/comment-page-1/#comment-673</link>
		<dc:creator>Pink</dc:creator>
		<pubDate>Tue, 21 Jul 2009 20:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=563#comment-673</guid>
		<description>You don&#039;t like Glorious Charge, yet you like some shitty card like indestructibility?</description>
		<content:encoded><![CDATA[<p>You don&#8217;t like Glorious Charge, yet you like some shitty card like indestructibility?</p>
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		<title>By: MTGBattlefield</title>
		<link>http://power9pro.com/blog/2009/07/magic-2010-previews-batch/comment-page-1/#comment-630</link>
		<dc:creator>MTGBattlefield</dc:creator>
		<pubDate>Wed, 08 Jul 2009 11:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=563#comment-630</guid>
		<description>&lt;strong&gt;Magic 2010 (M10) set review, Ajani Goldmane through Terramorphic Expanse &#124; Power 9 Pro - Magic The Gathering Accessories - Tournament Discussion - Deck Analysis...&lt;/strong&gt;

Your story has been summoned to the battlefield - Trackback from MTGBattlefield...</description>
		<content:encoded><![CDATA[<p><strong>Magic 2010 (M10) set review, Ajani Goldmane through Terramorphic Expanse | Power 9 Pro &#8211; Magic The Gathering Accessories &#8211; Tournament Discussion &#8211; Deck Analysis&#8230;</strong></p>
<p>Your story has been summoned to the battlefield &#8211; Trackback from MTGBattlefield&#8230;</p>
]]></content:encoded>
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		<title>By: Trade Magic Cards</title>
		<link>http://power9pro.com/blog/2009/07/magic-2010-previews-batch/comment-page-1/#comment-622</link>
		<dc:creator>Trade Magic Cards</dc:creator>
		<pubDate>Tue, 07 Jul 2009 19:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=563#comment-622</guid>
		<description>Nice post. Good to see such a comprehensive review of the set.</description>
		<content:encoded><![CDATA[<p>Nice post. Good to see such a comprehensive review of the set.</p>
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		<title>By: Jim</title>
		<link>http://power9pro.com/blog/2009/07/magic-2010-previews-batch/comment-page-1/#comment-609</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Sun, 05 Jul 2009 04:44:47 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=563#comment-609</guid>
		<description>Hmm...

Warp World, a card I always thought was crap until last night.

There&#039;s a combo deck surfacing with heritage druids (etc.), warp world, Regal Force, SGC, Bloodbraid Elf, Murderous Redcap.  What does it do?

Start with huge ramping, including Heritage, Lannowars, and our good ol&#039; quillspike combo-ing friend.  Next, pop out redcaps ans siegegangs.  Once you draw Warp World, sac the caps with the siege, fill your pool, and warp.  Including the SGC tokens in the count, you&#039;ll easily pull 15-20 cards.  Next comes the fun part of the deck- nucklavee.  Once everything comes into play, your redcaps hit the opponent, your SGCs throw out a bigger token count, and your heritage druids refill the pool.  Hopefully, you threw a Nucklavee out or can drop it from your hand, which will give you your warp world back into your hand.  Just keep playing the thing, use the Regal Forces to make sure you have a Warp/Nucklavee in stock, and let your inner Timmy fly.

Here&#039;s what went down when I played it-

1. Forest, Llanowar elves

2. Painland, Heritage Druid, Nettle Sentinel, Taps his three guys to play another sentinel and a Llanowar floating one, uses the sentinel&#039;s untap effect to tap out and play Chameleon Colossus.

3. Filter land, Taps everything to Warp World for 9, he gets a SGC, a Heritage, a Bloodbraid, a Nucklavee, two mountains, two Redcaps, and a forest, cascading into sentinel.  Hits me for four with the Redcaps, bounces a Warp, and gets three goblin tokens.  Taps out to sac the two redcaps and a token, hitting me for another 8 damage.  I&#039;m at 8.

4. Drops a Redcap, I&#039;m at 6.  Sacs it, I&#039;m at 3.  Sacs the Cap again to put me at 1, then swings with everything else.

I never thought that Warp World was playable, let alone a wincon or Timmy.  Turns out this thing has some potential.  If he got the mana back to re-drop the Warp... *shudders*

So if you do it right, it CAN be a turn three Warp World FTW.  I can&#039;t believe I just said that.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230;</p>
<p>Warp World, a card I always thought was crap until last night.</p>
<p>There&#8217;s a combo deck surfacing with heritage druids (etc.), warp world, Regal Force, SGC, Bloodbraid Elf, Murderous Redcap.  What does it do?</p>
<p>Start with huge ramping, including Heritage, Lannowars, and our good ol&#8217; quillspike combo-ing friend.  Next, pop out redcaps ans siegegangs.  Once you draw Warp World, sac the caps with the siege, fill your pool, and warp.  Including the SGC tokens in the count, you&#8217;ll easily pull 15-20 cards.  Next comes the fun part of the deck- nucklavee.  Once everything comes into play, your redcaps hit the opponent, your SGCs throw out a bigger token count, and your heritage druids refill the pool.  Hopefully, you threw a Nucklavee out or can drop it from your hand, which will give you your warp world back into your hand.  Just keep playing the thing, use the Regal Forces to make sure you have a Warp/Nucklavee in stock, and let your inner Timmy fly.</p>
<p>Here&#8217;s what went down when I played it-</p>
<p>1. Forest, Llanowar elves</p>
<p>2. Painland, Heritage Druid, Nettle Sentinel, Taps his three guys to play another sentinel and a Llanowar floating one, uses the sentinel&#8217;s untap effect to tap out and play Chameleon Colossus.</p>
<p>3. Filter land, Taps everything to Warp World for 9, he gets a SGC, a Heritage, a Bloodbraid, a Nucklavee, two mountains, two Redcaps, and a forest, cascading into sentinel.  Hits me for four with the Redcaps, bounces a Warp, and gets three goblin tokens.  Taps out to sac the two redcaps and a token, hitting me for another 8 damage.  I&#8217;m at 8.</p>
<p>4. Drops a Redcap, I&#8217;m at 6.  Sacs it, I&#8217;m at 3.  Sacs the Cap again to put me at 1, then swings with everything else.</p>
<p>I never thought that Warp World was playable, let alone a wincon or Timmy.  Turns out this thing has some potential.  If he got the mana back to re-drop the Warp&#8230; *shudders*</p>
<p>So if you do it right, it CAN be a turn three Warp World FTW.  I can&#8217;t believe I just said that.</p>
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		<title>By: Dillon</title>
		<link>http://power9pro.com/blog/2009/07/magic-2010-previews-batch/comment-page-1/#comment-601</link>
		<dc:creator>Dillon</dc:creator>
		<pubDate>Fri, 03 Jul 2009 03:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=563#comment-601</guid>
		<description>Those Soldiers are going to be a great draft pick at common, but they will not see serious Standard tournament play when Kithkin are around (or afterward). 

Also one card that I think will be a high first pick that you barely said anything about is Cudgel Troll. Incinerate isn&#039;t in red, neither is terror. Regeneration has never been better! And in limited? Perfect green creature.

Great write-up regardless!</description>
		<content:encoded><![CDATA[<p>Those Soldiers are going to be a great draft pick at common, but they will not see serious Standard tournament play when Kithkin are around (or afterward). </p>
<p>Also one card that I think will be a high first pick that you barely said anything about is Cudgel Troll. Incinerate isn&#8217;t in red, neither is terror. Regeneration has never been better! And in limited? Perfect green creature.</p>
<p>Great write-up regardless!</p>
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