<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Rules Changes for Magic: the Gathering  &#8212; Team Discussion</title>
	<atom:link href="http://power9pro.com/blog/2009/06/rules-magic-gathering-team-discussion/feed/" rel="self" type="application/rss+xml" />
	<link>http://power9pro.com/blog/2009/06/rules-magic-gathering-team-discussion/</link>
	<description>updating the magic community on our development but also to explore the ever changing game of magic itself.</description>
	<lastBuildDate>Fri, 25 Nov 2011 08:20:46 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.4</generator>
	<item>
		<title>By: adria</title>
		<link>http://power9pro.com/blog/2009/06/rules-magic-gathering-team-discussion/comment-page-1/#comment-522</link>
		<dc:creator>adria</dc:creator>
		<pubDate>Mon, 22 Jun 2009 17:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=489#comment-522</guid>
		<description>@neckbeard,

totally true re: &quot;who&quot; are these people that are struggling w/ invisible damage?  i mean, is it so hard to just ask your opp&#039; &quot;hey, how much damage is on that vanquisher again?&quot;  lol.  

re: computer systems.  hadn&#039;t really considered that.  very true; probably releases a lot of processing/querying.  for modo that could mean a significant decrease in server load; whereas for something like &quot;duals&quot; it could streamline the amount of code needed to write.  but part of me wonders how much more complicated mtg is compared to halo or counterstrike.  i mean, those have gravity engines, all kinds of different inputs hitting the system, etc...  &lt;shurg&gt;</description>
		<content:encoded><![CDATA[<p>@neckbeard,</p>
<p>totally true re: &#8220;who&#8221; are these people that are struggling w/ invisible damage?  i mean, is it so hard to just ask your opp&#8217; &#8220;hey, how much damage is on that vanquisher again?&#8221;  lol.  </p>
<p>re: computer systems.  hadn&#8217;t really considered that.  very true; probably releases a lot of processing/querying.  for modo that could mean a significant decrease in server load; whereas for something like &#8220;duals&#8221; it could streamline the amount of code needed to write.  but part of me wonders how much more complicated mtg is compared to halo or counterstrike.  i mean, those have gravity engines, all kinds of different inputs hitting the system, etc&#8230;  <shurg></shurg></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: neckbeard</title>
		<link>http://power9pro.com/blog/2009/06/rules-magic-gathering-team-discussion/comment-page-1/#comment-520</link>
		<dc:creator>neckbeard</dc:creator>
		<pubDate>Mon, 22 Jun 2009 06:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=489#comment-520</guid>
		<description>@Beyond Malachi

WoTC says they removed the ability to split damage because that causes &quot;invisible information&quot; for the rest of the turn, that is, you have to remember which creatures have how much damage on them until the damage wears off. 
However, this still occurs with any other damage source, providing it doesn&#039;t kill the creature, so even if this IS the reason, it&#039;s only a mitigating factor and not a solution. Personally, I believe it is a response to the computer products, as it&#039;s a lot easier to force damage assignment than it is to let the player choose. I just preferred being able to choose. To me, it is similar to the duels of the planeswalkers game, which taps your mana for you according to its own internal logic. That, by itself, is enough to keep me from buying this game. I mean, if you can infallibly tell what I want to do, why am *I* playing the game? If not, why are you trying? Whoever it is that cannot figure out how damage works currently, please start playing poker instead, and let me know where.</description>
		<content:encoded><![CDATA[<p>@Beyond Malachi</p>
<p>WoTC says they removed the ability to split damage because that causes &#8220;invisible information&#8221; for the rest of the turn, that is, you have to remember which creatures have how much damage on them until the damage wears off.<br />
However, this still occurs with any other damage source, providing it doesn&#8217;t kill the creature, so even if this IS the reason, it&#8217;s only a mitigating factor and not a solution. Personally, I believe it is a response to the computer products, as it&#8217;s a lot easier to force damage assignment than it is to let the player choose. I just preferred being able to choose. To me, it is similar to the duels of the planeswalkers game, which taps your mana for you according to its own internal logic. That, by itself, is enough to keep me from buying this game. I mean, if you can infallibly tell what I want to do, why am *I* playing the game? If not, why are you trying? Whoever it is that cannot figure out how damage works currently, please start playing poker instead, and let me know where.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Beyond Malachi</title>
		<link>http://power9pro.com/blog/2009/06/rules-magic-gathering-team-discussion/comment-page-1/#comment-514</link>
		<dc:creator>Beyond Malachi</dc:creator>
		<pubDate>Sat, 20 Jun 2009 06:41:45 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=489#comment-514</guid>
		<description>Well, yeah, that is the one thing about the new rules that I&#039;m not sure about.  I agree that they should all be able to split damage... I wonder what their reasoning was behind stopping that.</description>
		<content:encoded><![CDATA[<p>Well, yeah, that is the one thing about the new rules that I&#8217;m not sure about.  I agree that they should all be able to split damage&#8230; I wonder what their reasoning was behind stopping that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: messels</title>
		<link>http://power9pro.com/blog/2009/06/rules-magic-gathering-team-discussion/comment-page-1/#comment-498</link>
		<dc:creator>messels</dc:creator>
		<pubDate>Thu, 18 Jun 2009 16:23:22 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=489#comment-498</guid>
		<description>good points, beyond.  i&#039;m coming to grips w/ the deathtouch...it just seems strange that no other creature can split damage...it seems arbitrary.  but maybe it is the only way they could reconcile the _intention_ of deathtouch and the new combat system.  i mean, they had to come up w/ something!</description>
		<content:encoded><![CDATA[<p>good points, beyond.  i&#8217;m coming to grips w/ the deathtouch&#8230;it just seems strange that no other creature can split damage&#8230;it seems arbitrary.  but maybe it is the only way they could reconcile the _intention_ of deathtouch and the new combat system.  i mean, they had to come up w/ something!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Beyond Malachi</title>
		<link>http://power9pro.com/blog/2009/06/rules-magic-gathering-team-discussion/comment-page-1/#comment-497</link>
		<dc:creator>Beyond Malachi</dc:creator>
		<pubDate>Thu, 18 Jun 2009 11:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=489#comment-497</guid>
		<description>I see lots of comments about two things being illogical when they both actually make much more sense than the alternative (nb. I&#039;ve seen a few people mention the logic behind both of them, and they&#039;re usually ignored).  People need to start reinforcing the logic behind these.


Number One 
Complaint:  Things can vanish and still have their activated ability hit, combat damage should be the same.

Logic:  Vanishing mid &#039;claw swipe&#039; and vanishing after letting loose a fireball are completely different.

You can&#039;t swipe at someone with a claw, vanish, and still have your claw hit them.  The same is true for charging with your rhinocerous horn, giant fist, wurm&#039;s mouth ready to chomp down, etc.  Even if you take the weapon stance, when you swing at something with a baseball bat and let go just before hitting the momentum left without your continued pressure is minimal (not to mention it&#039;s likely to shoot off in a different direction completely anyway).    

Shooting out a fireball, a lightning bolt, or an arrow (I imagine archers&#039; activated abilities as bow work, and their combat damage as driving the arrow into the enemy physically the way the elf does both in Lord of the Rings), isn&#039;t going to follow the same rules - you vanishing doesn&#039;t make the arrow suddenly drop out of the sky or the fireball disappear.


2) Death touch blatantly breaks the rules.

But it doesn&#039;t.  It&#039;s important to note what Br0k3 says above, because it isn&#039;t a stretch, it&#039;s as logical as you can get:  The rule for assigning damage is pretty much: ignoring things like regeneration, damage prevention, &#039;indestructible&#039;, etc, you need to assign enough damage to destroy the first creature before assigning damage to the second, and so on.  

If a creature has death touch, 1 damage is enough to destroy each creature, so it&#039;s natural that you&#039;d be moving on after that.



Not everything in MtG is logical (it wouldn&#039;t good if it was)... but there&#039;s no point arguing against things that are.</description>
		<content:encoded><![CDATA[<p>I see lots of comments about two things being illogical when they both actually make much more sense than the alternative (nb. I&#8217;ve seen a few people mention the logic behind both of them, and they&#8217;re usually ignored).  People need to start reinforcing the logic behind these.</p>
<p>Number One<br />
Complaint:  Things can vanish and still have their activated ability hit, combat damage should be the same.</p>
<p>Logic:  Vanishing mid &#8216;claw swipe&#8217; and vanishing after letting loose a fireball are completely different.</p>
<p>You can&#8217;t swipe at someone with a claw, vanish, and still have your claw hit them.  The same is true for charging with your rhinocerous horn, giant fist, wurm&#8217;s mouth ready to chomp down, etc.  Even if you take the weapon stance, when you swing at something with a baseball bat and let go just before hitting the momentum left without your continued pressure is minimal (not to mention it&#8217;s likely to shoot off in a different direction completely anyway).    </p>
<p>Shooting out a fireball, a lightning bolt, or an arrow (I imagine archers&#8217; activated abilities as bow work, and their combat damage as driving the arrow into the enemy physically the way the elf does both in Lord of the Rings), isn&#8217;t going to follow the same rules &#8211; you vanishing doesn&#8217;t make the arrow suddenly drop out of the sky or the fireball disappear.</p>
<p>2) Death touch blatantly breaks the rules.</p>
<p>But it doesn&#8217;t.  It&#8217;s important to note what Br0k3 says above, because it isn&#8217;t a stretch, it&#8217;s as logical as you can get:  The rule for assigning damage is pretty much: ignoring things like regeneration, damage prevention, &#8216;indestructible&#8217;, etc, you need to assign enough damage to destroy the first creature before assigning damage to the second, and so on.  </p>
<p>If a creature has death touch, 1 damage is enough to destroy each creature, so it&#8217;s natural that you&#8217;d be moving on after that.</p>
<p>Not everything in MtG is logical (it wouldn&#8217;t good if it was)&#8230; but there&#8217;s no point arguing against things that are.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://power9pro.com/blog/2009/06/rules-magic-gathering-team-discussion/comment-page-1/#comment-469</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 16 Jun 2009 08:06:12 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=489#comment-469</guid>
		<description>if you all remember, when 6th edition came out, they introduced the stack, and also powered up creatures like Mogg Fanatic. I think going back to simpler times for the time being reminds me of when I learned to play pre mirage. Mogg Fanatic has been a thorn in my side since that rules change for the sheer fact that as was mentioned by wizards you can&#039;t throw a punch, vanish completely, and still land the punch. I don&#039;t like the fact that lifelink will not stack, however you take the good with the bad. I have been playing this game for more than a decade now, and I have mentioned quitting only once in that long span of time. I never did however, I just found other decks to abuse. I once won a season of arena using a wall deck. plain and simple this could be a good thing, and watch, at gen con, the field will be completely different. see you all there
Michael &quot;the Birdman of Gen Con&quot; Purvis</description>
		<content:encoded><![CDATA[<p>if you all remember, when 6th edition came out, they introduced the stack, and also powered up creatures like Mogg Fanatic. I think going back to simpler times for the time being reminds me of when I learned to play pre mirage. Mogg Fanatic has been a thorn in my side since that rules change for the sheer fact that as was mentioned by wizards you can&#8217;t throw a punch, vanish completely, and still land the punch. I don&#8217;t like the fact that lifelink will not stack, however you take the good with the bad. I have been playing this game for more than a decade now, and I have mentioned quitting only once in that long span of time. I never did however, I just found other decks to abuse. I once won a season of arena using a wall deck. plain and simple this could be a good thing, and watch, at gen con, the field will be completely different. see you all there<br />
Michael &#8220;the Birdman of Gen Con&#8221; Purvis</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Monday Night Magic #159 &#8211; M10 Rules Rodeo!&#160;&#124;&#160;MTGCast &#8211; Magic the Gathering Podcast Network</title>
		<link>http://power9pro.com/blog/2009/06/rules-magic-gathering-team-discussion/comment-page-1/#comment-468</link>
		<dc:creator>Monday Night Magic #159 &#8211; M10 Rules Rodeo!&#160;&#124;&#160;MTGCast &#8211; Magic the Gathering Podcast Network</dc:creator>
		<pubDate>Tue, 16 Jun 2009 04:49:02 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=489#comment-468</guid>
		<description>[...] to be found here. You can also read thoughts from Zvi Mowshowitz on Top 8 Magic, Randy Buehler, Power 9 Pro. We have also seen the new M10 dual lands and a few new cards (yeah Acidic Slime!). The 7th year [...]</description>
		<content:encoded><![CDATA[<p>[...] to be found here. You can also read thoughts from Zvi Mowshowitz on Top 8 Magic, Randy Buehler, Power 9 Pro. We have also seen the new M10 dual lands and a few new cards (yeah Acidic Slime!). The 7th year [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: messels</title>
		<link>http://power9pro.com/blog/2009/06/rules-magic-gathering-team-discussion/comment-page-1/#comment-455</link>
		<dc:creator>messels</dc:creator>
		<pubDate>Sat, 13 Jun 2009 00:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=489#comment-455</guid>
		<description>that makes sense to an extent...i guess i can buy into it.  still, it doesn&#039;t make much sense.  it&#039;s a strange work-around.  i just think that the rules should be consistent.  a slew of cards are being powered-down, so why make this strange exception for what...a whole 20 cards?? (deathtouch search within text on magiccards.info came to 20 cards):  http://magiccards.info/query/cards/5662629.html</description>
		<content:encoded><![CDATA[<p>that makes sense to an extent&#8230;i guess i can buy into it.  still, it doesn&#8217;t make much sense.  it&#8217;s a strange work-around.  i just think that the rules should be consistent.  a slew of cards are being powered-down, so why make this strange exception for what&#8230;a whole 20 cards?? (deathtouch search within text on magiccards.info came to 20 cards):  <a href="http://magiccards.info/query/cards/5662629.html" rel="nofollow">http://magiccards.info/query/cards/5662629.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Br0k3</title>
		<link>http://power9pro.com/blog/2009/06/rules-magic-gathering-team-discussion/comment-page-1/#comment-449</link>
		<dc:creator>Br0k3</dc:creator>
		<pubDate>Fri, 12 Jun 2009 01:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://power9pro.com/blog/?p=489#comment-449</guid>
		<description>&quot;Meaning, R&amp;D addressed some of the issues w/ damage allocation but then found itself backed into a cornered with creatures like Kederekt Creeper. It’s a fairly blatant “breech” of the rules and I’m finding it hard to swallow myself.&quot;

It actually does make sense as I was reading someone explaining like this: You have to kill each creature in the line of blockers. Well now that deathtouch is a static ability, 1 damage = killed creature. So you are allowed to assign only 1 damage to the 1st blocker, then 1 to the 2nd and so on because you are assigning lethal still.</description>
		<content:encoded><![CDATA[<p>&#8220;Meaning, R&amp;D addressed some of the issues w/ damage allocation but then found itself backed into a cornered with creatures like Kederekt Creeper. It’s a fairly blatant “breech” of the rules and I’m finding it hard to swallow myself.&#8221;</p>
<p>It actually does make sense as I was reading someone explaining like this: You have to kill each creature in the line of blockers. Well now that deathtouch is a static ability, 1 damage = killed creature. So you are allowed to assign only 1 damage to the 1st blocker, then 1 to the 2nd and so on because you are assigning lethal still.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

