New Conflux Cards – Batch 07

Celestial Purge – 1W
Instant (Uncommon)
Remove target red or black permanent from the game.
“Our spirit is stronger and cannot be broken; you cannot outlast us, and we will defeat you” – Bant Credo

Wowzers.  This is a welcome addition to white, I’d say.  Especially alongside something like painter’s servant, I’d think.  In fact, I’m going to just go on the record saying I’ll be damn surprised if painter’s servant / celestial purge isn’t a big block deck come ~May or so.  Clearly in the domain world of Alara, this thing will be able to hit SOMETHING as often as not.  This is first-class removal.  A mana cheaper than vindicate, a better removal effect, and only slightly more constricted in-context.  Very, very good.  Can you imagine a deck with a grip of these alongside oblivion ring?  Or an extended deck (maybe too slow?) with isochron scepter and painter’s servant here?

Mark of Asylum – 1W
Enchantment (Rare)
Prevent all noncombat damage that would be dealt to creatures you control.

A non-combat damage fog enchantment, eh?  Well, I guess it’s a nice way to answer a big damage-based sweeper.  As an enchantment though, you can’t really nab the card from the opponent, but instead, their damage sweepers and the like are just stranded in hand until they deal with this.  That said, this makes a lot of wussy x/1 creatures seem slightly more playable, but in those cases, this is pretty situational.  I’m going to assume this has only narrow applications if any.  Your opponent will just start doming you until they deal with the enchantment.  I dunno… I have a sneaking suspicion that I’m missing something.  Anyone?

Inkwell Leviathan – 7UU
Artifact Creature – Leviathan (Rare)
Islandwalk, trample, shroud
“Into it’s maw went the seventh sea, never to be seen again while the world remains.” -Esper Fable
7/11
#30/145

9-cc?  I think I want a hell of a lot more than this for 9 mana.  Blazing Archon or Kuro, Pit Lord, for example.  Reya Dawnbringer, Spirit of the Night, and Zodiac Dragon all cost 9.  I mean, don’t get me wrong… if you resolve him in limited, you will likely win.  He’s just… crap really.  I guess you can reanimate him… Makeshift Mannequin on a shroud guy seems okay.  I’m not that impressed though.

Master Transmuter – 3U
Artifact Creature – Human Artificer (Rare)
{U}, {T}, Return an artifact you control to your hand: Put an artifact card from your hand into play.
1/2

Sad robot, maybe?  I think this has got to be a house.  You can return the artificer himself to your hand in response to burn, putting him back in play when the ability resolves… so he’s KINDA like a weird blinking spirit or ivory gargoyle or something.  He’s gotta be good, but I don’t exactly see what the crazy combo is going to be with this guy right off the bat.  Returning sanctum gargoyle and putting the same back in play seems hella.

Rotting Rats – 1B
Creature – Rat (Common)
When Rotting Rats comes into play, each player discards a card.
Unearth {1}{B}
1/1

Ravenous Rats‘ ugly cousin.  This one makes everyone discard, so it’s probably not quite as good, however, it can do double duty, which is nice.  I think raven’s crime will remain the cheap discard spell of choice, myself.

Rakka Mar – 2RR
Legendary Creature – Human Shaman (Rare)
Haste
{R}, {T}: Put a 3/1 red Elemental creature token into play.
2/2

Right on.  Very much in the spirit of Sek’Kuar and Sparkspitter.  This guy’s undeniably powerful.  The tokens don’t die at EOT, but also dont’ have haste… just observing the obvious I guess.  I think I like this guy.  I’m none too enthused about another 3/1 elemental token, this time without haste, but whatEVs.  I think it’s probably best to wait until turn 5 with this guy, but that puts him in trip-red, which swims against the domain stream.  I dunno, maybe he’s worse than I was thinking.  Still, vulnerable as his 2-toughness makes him, a never-ending stream of sizeable chump-blockers and / or stalemate breakers is nothing to sneeze at.  <achoo!>

Cliffrunner Behemoth – 3G
Creature – Rhino Behemoth (Rare)
Cliffrunner Behemoth has haste if you control a red permanent.
Cliffrunner Behemoth has lifelink if you control a white permanent.
5/3

Rhino Behemoth!  Nice one.  So yeah, he’s quite nice in naya, assuming you’re wild-nacatl‘ed, as it were.  Raise your hand if you don’t want a 5/3 haste lifelink for 4.  Thought so.  Outside the right deck, he’s probably less than stellar.  Another in the 4-drop beef family descendant of Juzam and Erhnam Djinns.

Soul’s Majesty – 4G
Sorcery (Rare)
Draw cards equal to the power of target creature you control.
An avatar he sculpts of wisdom and strength.
#92/145

Soul’s Might and Soul’s Fire have a new cycle pal.  I like the concept.  Someday we’ll have to have a philosophical discussion about why you can still use soulless one with these spells.  Function over form, I suppose.  This card is going to seal some games for sure.  I’m glad they made it a rare.  This is a bomb in 5+ power land.

Charnelhoard Wurm – 4BRG
Creature – Wurm (Rare)
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
6/6

7-drop trampler, 6/6, with infinite gravedigger, nay eternal witness.  Fuckin’ a!  This is the shit.  A bit expensive, but it will be devastating when it hits.  Pick up some obelisks and you’ll be dropping him turn 5 or 6.  Sounds good to me.  Jesus, what a beating.  My mind’s on soul’s might from the last card.  Can you imagine exponentially growing this beast?  Alas, the game would be over before you got to grow him much, methinks.

Gwafa Hazid, Profiteer – 1WU
Legendary Creature – Human Rogue (Rare)
{W}{U}, {T}: Put a Bribery counter on target creature you don’t control. Its controller draws a card.
A creature with a Bribery counter on it cannot attack or block.
2/2

Interesting.  A nice way to deal with the beef in these sets, but he’s so vulnerable that I can’t help but think the solution will be temporary.  Personally, I’d avoid this guy.  He can’t even draw you cards by bribing himself… what happened to function over form?  I guess flavor is still considered here and there.

Maelstrom Archangel – WUBRG
Creature – Angel (Mythic Rare)
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost.
5/5

Okay, another admission: I love angels.  This guy floats my boat for sure.  There’s some compelling domain dudes in this set.  This is no exception.  He’s evasive and has a devastating ability, letting you drop anything.  A mini eureka-like effect every time he connects, adding insult to the 5-damage injury.  In this set, you can draft into both domain and beef, but alas, you can’t really count on opening a mythic rare.  Bomby as hell, but I sure hope that I happened to be in domain when I see this guy in pack 3.  It’ll happen to someone, and they’ll be happy.

Magister Sphinx – 4WUB
Artifact Creature – Sphinx (Rare)
Flying
When Magister Sphinx comes into play, target player’s life total becomes 10.
5/5

Where you at, Hidetsugu!?  Lol.  He’s pretty cool.  It would really suck to topdeck him when your opponent was at 3 and you were at 18 with an empty board though.  :-)  I think he still counts as a bomb.  He’s kind of “come-from-behind” feeling is all.

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